Wenbo Chen's repositories
Chaf-Engine
My toy render Engine
GAMES106-HW5
GAMES 106 Homework5: Mesh Reduction
Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
ustcthesis
LaTeX template for USTC thesis
voxel-challenge
My voxel challenge
Awesome-Rendering-Papers
Rendering papers annotated
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
NOASSERTION000
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Language:C++BSD-2-Clause000
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Vulkan-Samples
One stop solution for all Vulkan samples