Wenbo Chen's repositories
Chaf-Engine
My toy render Engine
GAMES106-HW5
GAMES 106 Homework5: Mesh Reduction
Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
ustcthesis
LaTeX template for USTC thesis
voxel-challenge
My voxel challenge
Awesome-Rendering-Papers
Rendering papers annotated
cholespy
An easily integrable Cholesky solver on CPU and GPU
CML
My Mathematics Library
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
LSRViewer
Large Scene Rendering Viewer
mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Pilot
Pilot – mini game engine for games104
Qv2ray
:star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star:
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Vulkan
Examples and demos for the new Vulkan API
Vulkan-Samples
One stop solution for all Vulkan samples