Wenbo Chen (Chaphlagical)

Chaphlagical

Geek Repo

Company:USTC GCL

Location:China

Home Page:chaphlagical.github.io

Github PK Tool:Github PK Tool


Organizations
Chaf-Libraries

Wenbo Chen's repositories

Deblur-GS

[I3D 2024] Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images

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USTC_CG

**科学技术大学《计算机图形学》课程作业

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Chaf-Engine

My toy render Engine

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CSIG

第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化

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GAMES106-HW5

GAMES 106 Homework5: Mesh Reduction

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CAGD

Homework for Computer Aided Geometric Design Course

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DIP

Homework for Digital Image Process Course

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JobSystem

A simple threading framework

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Awesome-Game-Analysis

a comprehensive collection of video game tech analysis resources

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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ustcthesis

LaTeX template for USTC thesis

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voxel-challenge

My voxel challenge

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Awesome-Rendering-Papers

Rendering papers annotated

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cholespy

An easily integrable Cholesky solver on CPU and GPU

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CML

My Mathematics Library

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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LSRViewer

Large Scene Rendering Viewer

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mitsuba3

Mitsuba 3: A Retargetable Forward and Inverse Renderer

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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Pilot

Pilot – mini game engine for games104

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Qv2ray

:star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star:

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SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

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Vulkan

Examples and demos for the new Vulkan API

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Vulkan-Samples

One stop solution for all Vulkan samples

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