WebGL Shader for SmoothLife
SmoothLife is a family of rules described in a paper by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life.
This SmoothLife ruleset uses these parameters:
- Outer radius: 9
- Inner radius: 3
- Birth range: 0.27 - 0.34
- Survival range: 0.52 - 0.75
- Alpha_n (outer sigmoid width): 0.03
- Alpha_m (inner sigmoid width): 0.15