Car3man / VoxelEngine-Cpp

Minecraft-like game engine in C++ with OpenGL

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Run in windows with compiled executable file:

EXE for Windows

Controls:

  • Esc - pause
  • Tab - open inventory
  • W A S D - movement
  • Space - jump
  • LMB - remove block
  • RMB - place block
  • F - toggle flight mode
  • N - noclip mode
  • F2 - save screenshot
  • F3 - debug mode
  • F5 - reload chunks

Build with CMake

git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake ../
cmake --build .

Install libs:

Debian-based distro:

$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev

RHEL-based distro:

$ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel

Arch-based distro:

If you use X11 $ sudo pacman -S glfw-x11 glew glm libpng openal

If you use Wayland $ sudo pacman -S glfw-wayland glew glm libpng openal

About

Minecraft-like game engine in C++ with OpenGL


Languages

Language:C++ 76.5%Language:C 19.7%Language:GLSL 3.5%Language:CMake 0.3%Language:Shell 0.0%