Third person shooter demo made using Godot Engine 3.1.
Note: Until Godot 3.1-stable is released, you need a recent build from Godot's master branch to run this demo. You can build the engine from source, or use one of @Calinou's nightly builds.
Note 2: The repository is big and asset importing not well optimized yet, so expect a high CPU and RAM load when opening the project for the first time.
This demo uses Git LFS to store the heaviest assets.
You need to install Git LFS on your system, and then fetch the assets from the LFS repository with:
git lfs fetch
git checkout master
See [LICENSE.txt] for details.