Calinou / godot-simulated-banding-demo

Simulated color banding example in Godot 3.x using WorldEnvironment color correction (GLES3 + GLES2)

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Copyright © 2022 Hugo Locurcio and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.

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Simulated color banding example in Godot 3.x using WorldEnvironment color correction (GLES3 + GLES2)

License:MIT License