CaigerDeng

CaigerDeng

Geek Repo

Location:China

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CaigerDeng's starred repositories

cs-self-learning

计算机自学指南

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux)

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overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

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csapp

个人整理的《深入理解计算机系统》中文电子版(原书第 3 版)与实验材料:https://hansimov.gitbook.io/csapp/

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SanAndreasUnity

Open source reimplementation of GTA San Andreas game engine in Unity

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assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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GamePhysicsCookbook

Source code for Game Physics Cookbook

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aicore

Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"

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OpenPAL3

仙三开源版 - The efforts to create an open-source implementation of Chinese Paladin 3

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PAL3patch

《仙剑奇侠传三》《仙剑奇侠传三外传·问情篇》分辨率补丁

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Pal3.Unity

The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity

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enet

ENet reliable UDP networking library

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game-programmer

A Study Path for Game Programmer

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thegibook

《全局光照技术:从离线到实时渲染》

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kcp

KCP C#版。线程安全,运行时无alloc,对gc无压力。

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kcp

:zap: KCP - A Fast and Reliable ARQ Protocol

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RVO2-CS

Optimal Reciprocal Collision Avoidance (C#)

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RVO2-Unity

use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.

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AI4G-Errata

Errata for the second edition of Artificial Intelligence for Games

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unity-movement-ai

A Unity library for common movement AI

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ecs

ECS for Unity with full game state automatic rollbacks

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Pong-Out

Sample multiplayer game with ME.ECS

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Nez

Nez is a free 2D focused framework that works with MonoGame and FNA

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UniRx

Reactive Extensions for Unity

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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unity-csharp-interpreter

Show how to use the new Mono 4.5 backend to interpret code in a running Unity app.

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websocket-sharp

A C# implementation of the WebSocket protocol client and server

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