Jake's repositories
LUA-Projects
Series of small projects with LUA
Maya-Exporter
Basic Maya plugin to export/load meshes using the C++ API for Maya
Engine-Development
Student implementation of the Full Sail University in-house game engine for the courses Engine Development 1 and 2.
Advanced-Algorithms
Algorithm compilation focused on developing custom engines. Class: Engine Development 3
GBA-Development
GBA memory architecture manipulation
Linear-Algebra
DirectX Matrix handling and implementation
Model-Loader
C++ executable Mesh Loader that uses the binary data generated by the Maya-Exporter plugin.
Physics-Projects
Physics course labs
Battleship
Battleship game for cmd
Data-Structures
Generic data structure implementations
Game-Networking
Course which covered the techniques and technologies required to create network-enabled games.
Interactive-Cmd-Menu
Windows command line menu system
Jumble-Game
Simple Windows cmd game using created custom data structures
Maya-practice
Maya manipulation projects
Multithreading
Multithreading practice with mutexes
Nightmare-Scene
C++ project to display shaders
Pacman
Turn-Based pacman for cmd
Pong_livestream
pong game that we did during livestream
Real-Time-Animation
Real Time Animation course labs
Scene-Loader
Extending the functionality of the Model Loader project to load scenes
SPG-Project
First team project (3 months)
SQL-Queries
Example SQL queries to showcase some basic functionality
Strategy-Game
Basic cmd 2 player turn based battle royale game
Technical-Interview-prep
A compilation of white boards and interview process
Tic-Tac-Toe
C++ TicTacToe
Windows-Tools-Games
Compilation of some personal tools and games on C#