lajolla: UCSD CSE 272 renderer, forked from Here.
Path Mapping: We are trying to find an optimal mapping with light paths such that it could produce optimal results for path reuse applications like ReSTIR and GDPT.
All the dependencies are included. Use CMake to build. If you are on Unix systems, try
mkdir build
cd build
cmake ..
It requires compilers that support C++17 (gcc version >= 8, clang version >= 7, Apple Clang version >= 11.0, MSVC version >= 19.14).
Apple M1 users: you might need to build Embree from scratch since the prebuilt MacOS binary provided is built for x86 machines.
Try
cd build
./lajolla ../scenes/cbox/cbox.xml
This will generate an image "image.pfm".
To view the image, use hdrview, or tev.
The renderer is heavily inspired by pbrt, mitsuba, and SmallVCM.
We use Embree for ray casting.
We use pugixml to parse XML files.
We use pcg for random number generation.
We use stb_image and tinyexr for reading & writing images.
We use miniz for compression & decompression.
We use tinyply for parsing PLY files.
Many scenes in the scenes folder are directly downloaded from http://www.mitsuba-renderer.org/download.html. Scenes courtesy of Wenzel Jakob, Cornell Program of Computer Graphics, Marko Dabrovic, Eric Veach, Jonas Pilo, and Bernhard Vogl.