CM2Walki / TF2

Dockerfile for automated build of a TF2 gameserver: https://hub.docker.com/r/cm2network/tf2/

Home Page:https://CM2.Network

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Code Quality Docker Build Status Docker Stars Docker Pulls Discord

Supported tags and respective Dockerfile links

What is Team Fortress 2?

Nine distinct classes provide a broad range of tactical abilities and personalities. Constantly updated with new game modes, maps, equipment and, most importantly, hats! This Docker image contains the dedicated server of the game.

TF2

logo

How to use this image

Hosting a simple game server

Running on the host interface (recommended):

$ docker run -d --net=host --name=tf2-dedicated -e SRCDS_TOKEN={YOURTOKEN} cm2network/tf2

Running using a bind mount for data persistence on container recreation:

$ mkdir -p $(pwd)/tf2-data
$ chmod 777 $(pwd)/tf2-data # Makes sure the directory is writeable by the unprivileged container user
$ docker run -d --net=host -v $(pwd)/tf2-data:/home/steam/tf-dedicated/ --name=tf2-dedicated -e SRCDS_TOKEN={YOURTOKEN} cm2network/tf2

Running multiple instances (increment SRCDS_PORT and SRCDS_TV_PORT):

$ docker run -d --net=host --name=tf2-dedicated2 -e SRCDS_PORT=27016 -e SRCDS_TV_PORT=27021 -e SRCDS_TOKEN={YOURTOKEN} cm2network/tf2

SRCDS_TOKEN is required to be listed & reachable. Generate one here using AppID 440:
https://steamcommunity.com/dev/managegameservers

SRCDS_WORKSHOP_AUTHKEY is required to use workshop features:
https://steamcommunity.com/dev/apikey

It's also recommended to use "--cpuset-cpus=" to limit the game server to a specific core & thread.
The container will automatically update the game on startup, so if there is a game update just restart the container.

Configuration

Environment Variables

Feel free to overwrite these environment variables, using -e (--env):

SRCDS_TOKEN="changeme" (value is is required to be listed & reachable, retrieve token here (AppID 440): https://steamcommunity.com/dev/managegameservers)
SRCDS_RCONPW="changeme" (value can be overwritten by tf/cfg/server.cfg) 
SRCDS_PW="changeme" (value can be overwritten by tf/cfg/server.cfg) 
SRCDS_PORT=27015
SRCDS_TV_PORT=27020
SRCDS_IP="0" (local ip to bind)
SRCDS_FPSMAX=300
SRCDS_TICKRATE=66
SRCDS_MAXPLAYERS=14
SRCDS_REGION=3
SRCDS_STARTMAP="ctf_2fort"
SRCDS_HOSTNAME="New TF Server" (first launch only)
SRCDS_WORKSHOP_AUTHKEY="" (required to load workshop maps)
SRCDS_CFG="server.cfg"
SRCDS_MAPCYCLE="mapcycle_default.txt" (value can be overwritten by tf/cfg/server.cfg)
SRCDS_SECURED=1 (0 to start the server as insecured)

Config

The image contains static copies of the competitive config files from UGC League and RGL.gg.

You can edit the config using this command:

$ docker exec -it tf2-dedicated nano /home/steam/tf-dedicated/tf/cfg/server.cfg

Or if you want to explicitly specify a server config file, use the SRCDS_CFG environment variable.

If you want to learn more about configuring a TF2 server check this documentation.

Image Variants:

The tf2 images come in three flavors, each designed for a specific use case, with a 64-bit version if needed.

tf2:latest

This is the defacto image. If you are unsure about what your needs are, you probably want to use this one. It is a bare-minimum TF2 dedicated server containing no 3rd party plugins.

tf2:metamod

This is a specialized image. It contains the plugin environment Metamod:Source which can be found in the addons directory. You can find additional plugins here.

tf2:sourcemod

This is another specialized image. It contains both Metamod:Source and the popular server plugin SourceMod which can be found in the addons directory. SourceMod supports a wide variety of additional plugins that can be found here.

tf2:[variant]-x64

A 64-bit version of all three variants, i.e. latest-x64, metamod-x64, and sourcemod-x64. This will run a fully 64-bit server, srcds_linux64, with a 64-bit version of Metamod or SourceMod.

Which to use?

If you require SourceMod and aren't fully sure whether your plugins work on 64-bit servers, it's better to use the normal 32-bit variant, tf2:sourcemod. If you want to run a server without any plugins, tf2:latest-x64 is preferred.

Contributors

Contributors Display

About

Dockerfile for automated build of a TF2 gameserver: https://hub.docker.com/r/cm2network/tf2/

https://CM2.Network

License:MIT License


Languages

Language:Shell 59.7%Language:Dockerfile 40.3%