Dragu Cosmin's repositories
Theater-Manager
Group Project done for an University assignment in 60-ish hours!
3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Arduino-Libraries
Libraries
GeminateBlade
3D model of a Sword
HullPixelBot
Web page
Photoshop-Point-Position
A Script that modifies the content of a Text Layer into its position in cm on the canvas.
Stone-Giant
#LudumDare 36 Entry
Visualization-Examples
A suite of data visualisation examples that I created for my third year at The University of Hull
Better-at-coding-Cpp
Some problems that I started solving to get my head back into C++ development.
BoatAttack
Demo Project using the Lightweight Render Pipeline from Unity3D
Commander-Rush
Prototype Tank driving game
elite-vr-cockpit
A SteamVR Overlay providing a virtual throttle and joystick and holographic buttons for ship functions, with custom integration into Elite Dangerous
Galton-Board-Simulation
C++ Newtonian physics
HistoryProject-InfruntareaTitanilor
My team entry into the History and Society in the virtual dimension in 2013
Infinite-Runner-Template
An early attempt at making an infinite runner
Legends-Of-Varia
Prototype for a new game-play mechanic that can be used in an RPG. Fun side project.
megacity-metro
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
Mood_Music_Unity
A simple script that manages the BGM in your game.
psx_retroshader
Shader that "emulates" the rendering style of ps1
SkiingGame
Game where the only thing between you and freedom is a mountain and a Cheese Factory. All Done in C# with the XNA Game Studio.
SpotifyVolumeControler
Allows you to control only spotify sound with sound wheel on keyboard
Star-Flower
#SpaceAppsHull2018 entry
Unreal_Engine_SerialCOM_Plugin
Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5