Bruno (BrunoCunhaTeixeira)

BrunoCunhaTeixeira

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Bruno's repositories

PFNN-Integration-in-Unity

As part of my master's thesis, I integrated the Phase-Functioned Neural Network (PFNN) for Character Control by Holden et al. into Unity. The implementation by Sebastian Starke was used as the basis for the integration.

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face-mask-detection

face mask detection system with RetinaFace and MobileNetV2 as classificator

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programming-challenge

A simple programming challenge

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