Bruno's repositories
PFNN-Integration-in-Unity
As part of my master's thesis, I integrated the Phase-Functioned Neural Network (PFNN) for Character Control by Holden et al. into Unity. The implementation by Sebastian Starke was used as the basis for the integration.
face-mask-detection
face mask detection system with RetinaFace and MobileNetV2 as classificator
Language:Python000
programming-challenge
A simple programming challenge
Language:JavaNOASSERTION000