Bruce Cherniak (BruceCherniak)

BruceCherniak

Geek Repo

Company:Intel Corporation

Location:Austin, TX

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Bruce Cherniak's repositories

blospray

BLOSPRAY - OSPRay as a Blender render engine

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photon_mapping

minimal but extensible header only implementation of photon mapping in C++

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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CppSPMD_Fast

Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support

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enkiMI

C and C++ Minecraft Importer library

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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Galaxy

Galaxy is an asynchronous parallel visualization ray tracer for performant rendering in distributed computing environments. Galaxy builds upon Intel OSPRay and Intel Embree, including ray queueing and sending logic inspired by TACC GraviT.

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glTF

glTF – Runtime 3D Asset Delivery

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imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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MetricsGui

Library of ImGui controls for displaying performance metrics.

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moana-to-usd

Converting Disney's Moana Island Scene to USD

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ospray

An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization

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ospTutorial_external

Build ospTutorial external to the OSPRay source tree as an example

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ospTutorials

OSPRay Tutorials that can be built against an OSPRay binary release install

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ospy

Experimental Python bindings for the OSPRay rendering library

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superbuild_ospray

Use CMake's ExternalProject module to build OSPRay

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tinygltf

Header only C++11 tiny glTF 2.0 library

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tinyobjloader

Tiny but powerful single file wavefront obj loader

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usdtweak

Universal Scene Description standalone editor

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