The following is a collection of tips I find to be useful when working with the Swift language.
- #53 Using
switch
andif
as expressions - #52 Avoiding double negatives within
guard
statements - #51 Defining a custom
init
without loosing the compiler-generated one - #50 Implementing a namespace through an empty
enum
- #49 Using
Never
to represent impossible code paths - #48 Providing a default value to a
Decodable
enum
- #47 Another lightweight dependency injection through default values for function parameters
- #46 Lightweight dependency injection through protocol-oriented programming
- #45 Getting rid of overabundant
[weak self]
andguard
- #44 Solving callback hell with function composition
- #43 Transform an asynchronous function into a synchronous one
- #42 Using KeyPaths instead of closures
- #41 Bringing some type-safety to a
userInfo
Dictionary
- #40 Lightweight data-binding for an MVVM implementation
- #39 Using
typealias
to its fullest - #38 Writing an interruptible overload of
forEach
- #37 Optimizing the use of
reduce()
- #36 Avoiding hardcoded reuse identifiers
- #35 Defining a union type
- #34 Asserting that classes have associated NIBs and vice-versa
- #33 Small footprint type-erasing with functions
- #32 Performing animations sequentially
- #31 Debouncing a function call
- #30 Providing useful operators for
Optional
booleans - #29 Removing duplicate values from a
Sequence
- #28 Shorter syntax to deal with optional strings
- #27 Encapsulating background computation and UI update
- #26 Retrieving all the necessary data to build a debug view
- #25 Defining a function to map over dictionaries
- #24 A shorter syntax to remove
nil
values - #23 Dealing with expirable values
- #22 Using parallelism to speed-up
map()
- #21 Measuring execution time with minimum boilerplate
- #20 Running two pieces of code in parallel
- #19 Making good use of #file, #line and #function
- #18 Comparing Optionals through Conditional Conformance
- #17 Safely subscripting a Collection
- #16 Easier String slicing using ranges
- #15 Concise syntax for sorting using a KeyPath
- #14 Manufacturing cache-efficient versions of pure functions
- #13 Simplifying complex condition with pattern matching
- #12 Easily generating arrays of data
- #11 Using @autoclosure for cleaner call sites
- #10 Observing new and old value with RxSwift
- #09 Implicit initialization from literal values
- #08 Achieving systematic validation of data
- #07 Implementing the builder pattern with keypaths
- #06 Storing functions rather than values
- #05 Defining operators on function types
- #04 Typealiases for functions
- #03 Encapsulating state within a function
- #02 Generating all cases for an Enum
- #01 Using map on optional values
Contrary to other languages, like Kotlin, Swift does not allow switch
and if
to be used as expressions. Meaning that the following code is not valid Swift:
let constant = if condition {
someValue
} else {
someOtherValue
}
A common solution to this problem is to wrap the if
or switch
statement within a closure, that will then be immediately called. While this approach does manage to achieve the desired goal, it makes for a rather poor syntax.
To avoid the ugly trailing ()
and improve on the readability, you can define a resultOf
function, that will serve the exact same purpose, in a more elegant way.
import Foundation
func resultOf<T>(_ code: () -> T) -> T {
return code()
}
let randomInt = Int.random(in: 0...3)
let spelledOut: String = resultOf {
switch randomInt {
case 0:
return "Zero"
case 1:
return "One"
case 2:
return "Two"
case 3:
return "Three"
default:
return "Out of range"
}
}
print(spelledOut)
A guard
statement is a very convenient way for the developer to assert that a condition is met, in order for the execution of the program to keep going.
However, since the body of a guard
statement is meant to be executed when the condition evaluates to false
, the use of the negation (!
) operator within the condition of a guard
statement can make the code hard to read, as it becomes a double negative.
A nice trick to avoid such double negatives is to encapsulate the use of the !
operator within a new property or function, whose name does not include a negative.
import Foundation
extension Collection {
var hasElements: Bool {
return !isEmpty
}
}
let array = Bool.random() ? [1, 2, 3] : []
guard array.hasElements else { fatalError("array was empty") }
print(array)
It's common knowledge for Swift developers that, when you define a struct
, the compiler is going to automatically generate a memberwise init
for you. That is, unless you also define an init
of your own. Because then, the compiler won't generate any memberwise init
.
Yet, there are many instances where we might enjoy the opportunity to get both. As it turns out, this goal is quite easy to achieve: you just need to define your own init
in an extension
rather than inside the type definition itself.
import Foundation
struct Point {
let x: Int
let y: Int
}
extension Point {
init() {
x = 0
y = 0
}
}
let usingDefaultInit = Point(x: 4, y: 3)
let usingCustomInit = Point()
Swift does not really have an out-of-the-box support of namespaces. One could argue that a Swift module can be seen as a namespace, but creating a dedicated Framework for this sole purpose can legitimately be regarded as overkill.
Some developers have taken the habit to use a struct
which only contains static
fields to implement a namespace. While this does the job, it requires us to remember to implement an empty private
init()
, because it wouldn't make sense for such a struct
to be instantiated.
It's actually possible to take this approach one step further, by replacing the struct
with an enum
. While it might seem weird to have an enum
with no case
, it's actually a very idiomatic way to declare a type that cannot be instantiated.
import Foundation
enum NumberFormatterProvider {
static var currencyFormatter: NumberFormatter {
let formatter = NumberFormatter()
formatter.numberStyle = .currency
formatter.roundingIncrement = 0.01
return formatter
}
static var decimalFormatter: NumberFormatter {
let formatter = NumberFormatter()
formatter.numberStyle = .decimal
formatter.decimalSeparator = ","
return formatter
}
}
NumberFormatterProvider() // ❌ impossible to instantiate by mistake
NumberFormatterProvider.currencyFormatter.string(from: 2.456) // $2.46
NumberFormatterProvider.decimalFormatter.string(from: 2.456) // 2,456
Never
is quite a peculiar type in the Swift Standard Library: it is defined as an empty enum enum Never { }
.
While this might seem odd at first glance, it actually yields a very interesting property: it makes it a type that cannot be constructed (i.e. it possesses no instances).
This way, Never
can be used as a generic parameter to let the compiler know that a particular feature will not be used.
import Foundation
enum Result<Value, Error> {
case success(value: Value)
case failure(error: Error)
}
func willAlwaysSucceed(_ completion: @escaping ((Result<String, Never>) -> Void)) {
completion(.success(value: "Call was successful"))
}
willAlwaysSucceed( { result in
switch result {
case .success(let value):
print(value)
// the compiler knows that the `failure` case cannot happen
// so it doesn't require us to handle it.
}
})
Swift's Codable
framework does a great job at seamlessly decoding entities from a JSON stream. However, when we integrate web-services, we are sometimes left to deal with JSONs that require behaviors that Codable
does not provide out-of-the-box.
For instance, we might have a string-based or integer-based enum
, and be required to set it to a default value when the data found in the JSON does not match any of its cases.
We might be tempted to implement this via an extensive switch
statement over all the possible cases, but there is a much shorter alternative through the initializer init?(rawValue:)
:
import Foundation
enum State: String, Decodable {
case active
case inactive
case undefined
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
let decodedString = try container.decode(String.self)
self = State(rawValue: decodedString) ?? .undefined
}
}
let data = """
["active", "inactive", "foo"]
""".data(using: .utf8)!
let decoded = try! JSONDecoder().decode([State].self, from: data)
print(decoded) // [State.active, State.inactive, State.undefined]
Dependency injection boils down to a simple idea: when an object requires a dependency, it shouldn't create it by itself, but instead it should be given a function that does it for him.
Now the great thing with Swift is that, not only can a function take another function as a parameter, but that parameter can also be given a default value.
When you combine both those features, you can end up with a dependency injection pattern that is both lightweight on boilerplate, but also type safe.
import Foundation
protocol Service {
func call() -> String
}
class ProductionService: Service {
func call() -> String {
return "This is the production"
}
}
class MockService: Service {
func call() -> String {
return "This is a mock"
}
}
typealias Provider<T> = () -> T
class Controller {
let service: Service
init(serviceProvider: Provider<Service> = { return ProductionService() }) {
self.service = serviceProvider()
}
func work() {
print(service.call())
}
}
let productionController = Controller()
productionController.work() // prints "This is the production"
let mockedController = Controller(serviceProvider: { return MockService() })
mockedController.work() // prints "This is a mock"
Singletons are pretty bad. They make your architecture rigid and tightly coupled, which then results in your code being hard to test and refactor. Instead of using singletons, your code should rely on dependency injection, which is a much more architecturally sound approach.
But singletons are so easy to use, and dependency injection requires us to do extra-work. So maybe, for simple situations, we could find an in-between solution?
One possible solution is to rely on one of Swift's most know features: protocol-oriented programming. Using a protocol
, we declare and access our dependency. We then store it in a private singleton, and perform the injection through an extension of said protocol
.
This way, our code will indeed be decoupled from its dependency, while at the same time keeping the boilerplate to a minimum.
import Foundation
protocol Formatting {
var formatter: NumberFormatter { get }
}
private let sharedFormatter: NumberFormatter = {
let sharedFormatter = NumberFormatter()
sharedFormatter.numberStyle = .currency
return sharedFormatter
}()
extension Formatting {
var formatter: NumberFormatter { return sharedFormatter }
}
class ViewModel: Formatting {
var displayableAmount: String?
func updateDisplay(to amount: Double) {
displayableAmount = formatter.string(for: amount)
}
}
let viewModel = ViewModel()
viewModel.updateDisplay(to: 42000.45)
viewModel.displayableAmount // "$42,000.45"
Callbacks are a part of almost all iOS apps, and as frameworks such as RxSwift
keep gaining in popularity, they become ever more present in our codebase.
Seasoned Swift developers are aware of the potential memory leaks that @escaping
callbacks can produce, so they make real sure to always use [weak self]
, whenever they need to use self
inside such a context. And when they need to have self
be non-optional, they then add a guard
statement along.
Consequently, this syntax of a [weak self]
followed by a guard
rapidly tends to appear everywhere in the codebase. The good thing is that, through a little protocol-oriented trick, it's actually possible to get rid of this tedious syntax, without loosing any of its benefits!
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
protocol Weakifiable: class { }
extension Weakifiable {
func weakify(_ code: @escaping (Self) -> Void) -> () -> Void {
return { [weak self] in
guard let self = self else { return }
code(self)
}
}
func weakify<T>(_ code: @escaping (T, Self) -> Void) -> (T) -> Void {
return { [weak self] arg in
guard let self = self else { return }
code(arg, self)
}
}
}
extension NSObject: Weakifiable { }
class Producer: NSObject {
deinit {
print("deinit Producer")
}
private var handler: (Int) -> Void = { _ in }
func register(handler: @escaping (Int) -> Void) {
self.handler = handler
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0, execute: { self.handler(42) })
}
}
class Consumer: NSObject {
deinit {
print("deinit Consumer")
}
let producer = Producer()
func consume() {
producer.register(handler: weakify { result, strongSelf in
strongSelf.handle(result)
})
}
private func handle(_ result: Int) {
print("🎉 \(result)")
}
}
var consumer: Consumer? = Consumer()
consumer?.consume()
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0, execute: { consumer = nil })
// This code prints:
// 🎉 42
// deinit Consumer
// deinit Producer
Asynchronous functions are a big part of iOS APIs, and most developers are familiar with the challenge they pose when one needs to sequentially call several asynchronous APIs.
This often results in callbacks being nested into one another, a predicament often referred to as callback hell.
Many third-party frameworks are able to tackle this issue, for instance RxSwift or PromiseKit. Yet, for simple instances of the problem, there is no need to use such big guns, as it can actually be solved with simple function composition.
import Foundation
typealias CompletionHandler<Result> = (Result?, Error?) -> Void
infix operator ~>: MultiplicationPrecedence
func ~> <T, U>(_ first: @escaping (CompletionHandler<T>) -> Void, _ second: @escaping (T, CompletionHandler<U>) -> Void) -> (CompletionHandler<U>) -> Void {
return { completion in
first({ firstResult, error in
guard let firstResult = firstResult else { completion(nil, error); return }
second(firstResult, { (secondResult, error) in
completion(secondResult, error)
})
})
}
}
func ~> <T, U>(_ first: @escaping (CompletionHandler<T>) -> Void, _ transform: @escaping (T) -> U) -> (CompletionHandler<U>) -> Void {
return { completion in
first({ result, error in
guard let result = result else { completion(nil, error); return }
completion(transform(result), nil)
})
}
}
func service1(_ completionHandler: CompletionHandler<Int>) {
completionHandler(42, nil)
}
func service2(arg: String, _ completionHandler: CompletionHandler<String>) {
completionHandler("🎉 \(arg)", nil)
}
let chainedServices = service1
~> { int in return String(int / 2) }
~> service2
chainedServices({ result, _ in
guard let result = result else { return }
print(result) // Prints: 🎉 21
})
Asynchronous functions are a great way to deal with future events without blocking a thread. Yet, there are times where we would like them to behave in exactly such a blocking way.
Think about writing unit tests and using mocked network calls. You will need to add complexity to your test in order to deal with asynchronous functions, whereas synchronous ones would be much easier to manage.
Thanks to Swift proficiency in the functional paradigm, it is possible to write a function whose job is to take an asynchronous function and transform it into a synchronous one.
import Foundation
func makeSynchrone<A, B>(_ asyncFunction: @escaping (A, (B) -> Void) -> Void) -> (A) -> B {
return { arg in
let lock = NSRecursiveLock()
var result: B? = nil
asyncFunction(arg) {
result = $0
lock.unlock()
}
lock.lock()
return result!
}
}
func myAsyncFunction(arg: Int, completionHandler: (String) -> Void) {
completionHandler("🎉 \(arg)")
}
let syncFunction = makeSynchrone(myAsyncFunction)
print(syncFunction(42)) // prints 🎉 42
Closures are a great way to interact with generic APIs, for instance APIs that allow to manipulate data structures through the use of generic functions, such as filter()
or sorted()
.
The annoying part is that closures tend to clutter your code with many instances of {
, }
and $0
, which can quickly undermine its readably.
A nice alternative for a cleaner syntax is to use a KeyPath
instead of a closure, along with an operator that will deal with transforming the provided KeyPath
in a closure.
import Foundation
prefix operator ^
prefix func ^ <Element, Attribute>(_ keyPath: KeyPath<Element, Attribute>) -> (Element) -> Attribute {
return { element in element[keyPath: keyPath] }
}
struct MyData {
let int: Int
let string: String
}
let data = [MyData(int: 2, string: "Foo"), MyData(int: 4, string: "Bar")]
data.map(^\.int) // [2, 4]
data.map(^\.string) // ["Foo", "Bar"]
Many iOS APIs still rely on a userInfo
Dictionary
to handle use-case specific data. This Dictionary
usually stores untyped values, and is declared as follows: [String: Any]
(or sometimes [AnyHashable: Any]
.
Retrieving data from such a structure will involve some conditional casting (via the as?
operator), which is prone to both errors and repetitions. Yet, by introducing a custom subscript
, it's possible to encapsulate all the tedious logic, and end-up with an easier and more robust API.
import Foundation
typealias TypedUserInfoKey<T> = (key: String, type: T.Type)
extension Dictionary where Key == String, Value == Any {
subscript<T>(_ typedKey: TypedUserInfoKey<T>) -> T? {
return self[typedKey.key] as? T
}
}
let userInfo: [String : Any] = ["Foo": 4, "Bar": "forty-two"]
let integerTypedKey = TypedUserInfoKey(key: "Foo", type: Int.self)
let intValue = userInfo[integerTypedKey] // returns 4
type(of: intValue) // returns Int?
let stringTypedKey = TypedUserInfoKey(key: "Bar", type: String.self)
let stringValue = userInfo[stringTypedKey] // returns "forty-two"
type(of: stringValue) // returns String?
MVVM is a great pattern to separate business logic from presentation logic. The main challenge to make it work, is to define a mechanism for the presentation layer to be notified of model updates.
RxSwift is a perfect choice to solve such a problem. Yet, some developers don't feel confortable with leveraging a third-party library for such a central part of their architecture.
For those situation, it's possible to define a lightweight Variable
type, that will make the MVVM pattern very easy to use!
import Foundation
class Variable<Value> {
var value: Value {
didSet {
onUpdate?(value)
}
}
var onUpdate: ((Value) -> Void)? {
didSet {
onUpdate?(value)
}
}
init(_ value: Value, _ onUpdate: ((Value) -> Void)? = nil) {
self.value = value
self.onUpdate = onUpdate
self.onUpdate?(value)
}
}
let variable: Variable<String?> = Variable(nil)
variable.onUpdate = { data in
if let data = data {
print(data)
}
}
variable.value = "Foo"
variable.value = "Bar"
// prints:
// Foo
// Bar
The keyword typealias
allows developers to give a new name to an already existing type. For instance, Swift defines Void
as a typealias
of ()
, the empty tuple.
But a less known feature of this mechanism is that it allows to assign concrete types for generic parameters, or to rename them. This can help make the semantics of generic types much clearer, when used in specific use cases.
import Foundation
enum Either<Left, Right> {
case left(Left)
case right(Right)
}
typealias Result<Value> = Either<Value, Error>
typealias IntOrString = Either<Int, String>
Iterating through objects via the forEach(_:)
method is a great alternative to the classic for
loop, as it allows our code to be completely oblivious of the iteration logic. One limitation, however, is that forEach(_:)
does not allow to stop the iteration midway.
Taking inspiration from the Objective-C implementation, we can write an overload that will allow the developer to stop the iteration, if needed.
import Foundation
extension Sequence {
func forEach(_ body: (Element, _ stop: inout Bool) throws -> Void) rethrows {
var stop = false
for element in self {
try body(element, &stop)
if stop {
return
}
}
}
}
["Foo", "Bar", "FooBar"].forEach { element, stop in
print(element)
stop = (element == "Bar")
}
// Prints:
// Foo
// Bar
Functional programing is a great way to simplify a codebase. For instance, reduce
is an alternative to the classic for
loop, without most the boilerplate. Unfortunately, simplicity often comes at the price of performance.
Consider that you want to remove duplicate values from a Sequence
. While reduce()
is a perfectly fine way to express this computation, the performance will be sub optimal, because of all the unnecessary Array
copying that will happen every time its closure gets called.
That's when reduce(into:_:)
comes into play. This version of reduce
leverages the capacities of copy-on-write type (such as Array
or Dictionnary
) in order to avoid unnecessary copying, which results in a great performance boost.
import Foundation
func time(averagedExecutions: Int = 1, _ code: () -> Void) {
let start = Date()
for _ in 0..<averagedExecutions { code() }
let end = Date()
let duration = end.timeIntervalSince(start) / Double(averagedExecutions)
print("time: \(duration)")
}
let data = (1...1_000).map { _ in Int(arc4random_uniform(256)) }
// runs in 0.63s
time {
let noDuplicates: [Int] = data.reduce([], { $0.contains($1) ? $0 : $0 + [$1] })
}
// runs in 0.15s
time {
let noDuplicates: [Int] = data.reduce(into: [], { if !$0.contains($1) { $0.append($1) } } )
}
UI components such as UITableView
and UICollectionView
rely on reuse identifiers in order to efficiently recycle the views they display. Often, those reuse identifiers take the form of a static hardcoded String
, that will be used for every instance of their class.
Through protocol-oriented programing, it's possible to avoid those hardcoded values, and instead use the name of the type as a reuse identifier.
import Foundation
import UIKit
protocol Reusable {
static var reuseIdentifier: String { get }
}
extension Reusable {
static var reuseIdentifier: String {
return String(describing: self)
}
}
extension UITableViewCell: Reusable { }
extension UITableView {
func register<T: UITableViewCell>(_ class: T.Type) {
register(`class`, forCellReuseIdentifier: T.reuseIdentifier)
}
func dequeueReusableCell<T: UITableViewCell>(for indexPath: IndexPath) -> T {
return dequeueReusableCell(withIdentifier: T.reuseIdentifier, for: indexPath) as! T
}
}
class MyCell: UITableViewCell { }
let tableView = UITableView()
tableView.register(MyCell.self)
let myCell: MyCell = tableView.dequeueReusableCell(for: [0, 0])
The C language has a construct called union
, that allows a single variable to hold values from different types. While Swift does not provide such a construct, it provides enums with associated values, which allows us to define a type called Either
that implements a union
of two types.
import Foundation
enum Either<A, B> {
case left(A)
case right(B)
func either(ifLeft: ((A) -> Void)? = nil, ifRight: ((B) -> Void)? = nil) {
switch self {
case let .left(a):
ifLeft?(a)
case let .right(b):
ifRight?(b)
}
}
}
extension Bool { static func random() -> Bool { return arc4random_uniform(2) == 0 } }
var intOrString: Either<Int, String> = Bool.random() ? .left(2) : .right("Foo")
intOrString.either(ifLeft: { print($0 + 1) }, ifRight: { print($0 + "Bar") })
If you're interested by this kind of data structure, I strongly recommend that you learn more about Algebraic Data Types.
Most of the time, when we create a .xib
file, we give it the same name as its associated class. From that, if we later refactor our code and rename such a class, we run the risk of forgetting to rename the associated .xib
.
While the error will often be easy to catch, if the .xib
is used in a remote section of its app, it might go unnoticed for sometime. Fortunately it's possible to build custom test predicates that will assert that 1) for a given class, there exists a .nib
with the same name in a given Bundle
, 2) for all the .nib
in a given Bundle
, there exists a class with the same name.
import XCTest
public func XCTAssertClassHasNib(_ class: AnyClass, bundle: Bundle, file: StaticString = #file, line: UInt = #line) {
let associatedNibURL = bundle.url(forResource: String(describing: `class`), withExtension: "nib")
XCTAssertNotNil(associatedNibURL, "Class \"\(`class`)\" has no associated nib file", file: file, line: line)
}
public func XCTAssertNibHaveClasses(_ bundle: Bundle, file: StaticString = #file, line: UInt = #line) {
guard let bundleName = bundle.infoDictionary?["CFBundleName"] as? String,
let basePath = bundle.resourcePath,
let enumerator = FileManager.default.enumerator(at: URL(fileURLWithPath: basePath),
includingPropertiesForKeys: nil,
options: [.skipsHiddenFiles, .skipsSubdirectoryDescendants]) else { return }
var nibFilesURLs = [URL]()
for case let fileURL as URL in enumerator {
if fileURL.pathExtension.uppercased() == "NIB" {
nibFilesURLs.append(fileURL)
}
}
nibFilesURLs.map { $0.lastPathComponent }
.compactMap { $0.split(separator: ".").first }
.map { String($0) }
.forEach {
let associatedClass: AnyClass? = bundle.classNamed("\(bundleName).\($0)")
XCTAssertNotNil(associatedClass, "File \"\($0).nib\" has no associated class", file: file, line: line)
}
}
XCTAssertClassHasNib(MyFirstTableViewCell.self, bundle: Bundle(for: AppDelegate.self))
XCTAssertClassHasNib(MySecondTableViewCell.self, bundle: Bundle(for: AppDelegate.self))
XCTAssertNibHaveClasses(Bundle(for: AppDelegate.self))
Many thanks Benjamin Lavialle for coming up with the idea behind the second test predicate.
Seasoned Swift developers know it: a protocol with associated type (PAT) "can only be used as a generic constraint because it has Self or associated type requirements". When we really need to use a PAT to type a variable, the goto workaround is to use a type-erased wrapper.
While this solution works perfectly, it requires a fair amount of boilerplate code. In instances where we are only interested in exposing one particular function of the PAT, a shorter approach using function types is possible.
import Foundation
import UIKit
protocol Configurable {
associatedtype Model
func configure(with model: Model)
}
typealias Configurator<Model> = (Model) -> ()
extension UILabel: Configurable {
func configure(with model: String) {
self.text = model
}
}
let label = UILabel()
let configurator: Configurator<String> = label.configure
configurator("Foo")
label.text // "Foo"
UIKit
exposes a very powerful and simple API to perform view animations. However, this API can become a little bit quirky to use when we want to perform animations sequentially, because it involves nesting closure within one another, which produces notoriously hard to maintain code.
Nonetheless, it's possible to define a rather simple class, that will expose a really nicer API for this particular use case 👌
import Foundation
import UIKit
class AnimationSequence {
typealias Animations = () -> Void
private let current: Animations
private let duration: TimeInterval
private var next: AnimationSequence? = nil
init(animations: @escaping Animations, duration: TimeInterval) {
self.current = animations
self.duration = duration
}
@discardableResult func append(animations: @escaping Animations, duration: TimeInterval) -> AnimationSequence {
var lastAnimation = self
while let nextAnimation = lastAnimation.next {
lastAnimation = nextAnimation
}
lastAnimation.next = AnimationSequence(animations: animations, duration: duration)
return self
}
func run() {
UIView.animate(withDuration: duration, animations: current, completion: { finished in
if finished, let next = self.next {
next.run()
}
})
}
}
var firstView = UIView()
var secondView = UIView()
firstView.alpha = 0
secondView.alpha = 0
AnimationSequence(animations: { firstView.alpha = 1.0 }, duration: 1)
.append(animations: { secondView.alpha = 1.0 }, duration: 0.5)
.append(animations: { firstView.alpha = 0.0 }, duration: 2.0)
.run()
Debouncing is a very useful tool when dealing with UI inputs. Consider a search bar, whose content is used to query an API. It wouldn't make sense to perform a request for every character the user is typing, because as soon as a new character is entered, the result of the previous request has become irrelevant.
Instead, our code will perform much better if we "debounce" the API call, meaning that we will wait until some delay has passed, without the input being modified, before actually performing the call.
import Foundation
func debounced(delay: TimeInterval, queue: DispatchQueue = .main, action: @escaping (() -> Void)) -> () -> Void {
var workItem: DispatchWorkItem?
return {
workItem?.cancel()
workItem = DispatchWorkItem(block: action)
queue.asyncAfter(deadline: .now() + delay, execute: workItem!)
}
}
let debouncedPrint = debounced(delay: 1.0) { print("Action performed!") }
debouncedPrint()
debouncedPrint()
debouncedPrint()
// After a 1 second delay, this gets
// printed only once to the console:
// Action performed!
When we need to apply the standard boolean operators to Optional
booleans, we often end up with a syntax unnecessarily crowded with unwrapping operations. By taking a cue from the world of three-valued logics, we can define a couple operators that make working with Bool?
values much nicer.
import Foundation
func && (lhs: Bool?, rhs: Bool?) -> Bool? {
switch (lhs, rhs) {
case (false, _), (_, false):
return false
case let (unwrapLhs?, unwrapRhs?):
return unwrapLhs && unwrapRhs
default:
return nil
}
}
func || (lhs: Bool?, rhs: Bool?) -> Bool? {
switch (lhs, rhs) {
case (true, _), (_, true):
return true
case let (unwrapLhs?, unwrapRhs?):
return unwrapLhs || unwrapRhs
default:
return nil
}
}
false && nil // false
true && nil // nil
[true, nil, false].reduce(true, &&) // false
nil || true // true
nil || false // nil
[true, nil, false].reduce(false, ||) // true
Transforming a Sequence
in order to remove all the duplicate values it contains is a classic use case. To implement it, one could be tempted to transform the Sequence
into a Set
, then back to an Array
. The downside with this approach is that it will not preserve the order of the sequence, which can definitely be a dealbreaker. Using reduce()
it is possible to provide a concise implementation that preserves ordering:
import Foundation
extension Sequence where Element: Equatable {
func duplicatesRemoved() -> [Element] {
return reduce([], { $0.contains($1) ? $0 : $0 + [$1] })
}
}
let data = [2, 5, 2, 3, 6, 5, 2]
data.duplicatesRemoved() // [2, 5, 3, 6]
Optional strings are very common in Swift code, for instance many objects from UIKit
expose the text they display as a String?
. Many times you will need to manipulate this data as an unwrapped String
, with a default value set to the empty string for nil
cases.
While the nil-coalescing operator (e.g. ??
) is a perfectly fine way to a achieve this goal, defining a computed variable like orEmpty
can help a lot in cleaning the syntax.
import Foundation
import UIKit
extension Optional where Wrapped == String {
var orEmpty: String {
switch self {
case .some(let value):
return value
case .none:
return ""
}
}
}
func doesNotWorkWithOptionalString(_ param: String) {
// do something with `param`
}
let label = UILabel()
label.text = "This is some text."
doesNotWorkWithOptionalString(label.text.orEmpty)
Every seasoned iOS developers knows it: objects from UIKit
can only be accessed from the main thread. Any attempt to access them from a background thread is a guaranteed crash.
Still, running a costly computation on the background, and then using it to update the UI can be a common pattern.
In such cases you can rely on asyncUI
to encapsulate all the boilerplate code.
import Foundation
import UIKit
func asyncUI<T>(_ computation: @autoclosure @escaping () -> T, qos: DispatchQoS.QoSClass = .userInitiated, _ completion: @escaping (T) -> Void) {
DispatchQueue.global(qos: qos).async {
let value = computation()
DispatchQueue.main.async {
completion(value)
}
}
}
let label = UILabel()
func costlyComputation() -> Int { return (0..<10_000).reduce(0, +) }
asyncUI(costlyComputation()) { value in
label.text = "\(value)"
}
A debug view, from which any controller of an app can be instantiated and pushed on the navigation stack, has the potential to bring some real value to a development process. A requirement to build such a view is to have a list of all the classes from a given Bundle
that inherit from UIViewController
. With the following extension
, retrieving this list becomes a piece of cake 🍰
import Foundation
import UIKit
import ObjectiveC
extension Bundle {
func viewControllerTypes() -> [UIViewController.Type] {
guard let bundlePath = self.executablePath else { return [] }
var size: UInt32 = 0
var rawClassNames: UnsafeMutablePointer<UnsafePointer<Int8>>!
var parsedClassNames = [String]()
rawClassNames = objc_copyClassNamesForImage(bundlePath, &size)
for index in 0..<size {
let className = rawClassNames[Int(index)]
if let name = NSString.init(utf8String:className) as String?,
NSClassFromString(name) is UIViewController.Type {
parsedClassNames.append(name)
}
}
return parsedClassNames
.sorted()
.compactMap { NSClassFromString($0) as? UIViewController.Type }
}
}
// Fetch all view controller types in UIKit
Bundle(for: UIViewController.self).viewControllerTypes()
I share the credit for this tip with Benoît Caron.
Update As it turns out, map
is actually a really bad name for this function, because it does not preserve composition of transformations, a property that is required to fit the definition of a real map
function.
Surprisingly enough, the standard library doesn't define a map()
function for dictionaries that allows to map both keys
and values
into a new Dictionary
. Nevertheless, such a function can be helpful, for instance when converting data across different frameworks.
import Foundation
extension Dictionary {
func map<T: Hashable, U>(_ transform: (Key, Value) throws -> (T, U)) rethrows -> [T: U] {
var result: [T: U] = [:]
for (key, value) in self {
let (transformedKey, transformedValue) = try transform(key, value)
result[transformedKey] = transformedValue
}
return result
}
}
let data = [0: 5, 1: 6, 2: 7]
data.map { ("\($0)", $1 * $1) } // ["2": 49, "0": 25, "1": 36]
Swift provides the function compactMap()
, that can be used to remove nil
values from a Sequence
of optionals when calling it with an argument that just returns its parameter (i.e. compactMap { $0 }
). Still, for such use cases it would be nice to get rid of the trailing closure.
The implementation isn't as straightforward as your usual extension
, but once it has been written, the call site definitely gets cleaner 👌
import Foundation
protocol OptionalConvertible {
associatedtype Wrapped
func asOptional() -> Wrapped?
}
extension Optional: OptionalConvertible {
func asOptional() -> Wrapped? {
return self
}
}
extension Sequence where Element: OptionalConvertible {
func compacted() -> [Element.Wrapped] {
return compactMap { $0.asOptional() }
}
}
let data = [nil, 1, 2, nil, 3, 5, nil, 8, nil]
data.compacted() // [1, 2, 3, 5, 8]
It might happen that your code has to deal with values that come with an expiration date. In a game, it could be a score multiplier that will only last for 30 seconds. Or it could be an authentication token for an API, with a 15 minutes lifespan. In both instances you can rely on the type Expirable
to encapsulate the expiration logic.
import Foundation
struct Expirable<T> {
private var innerValue: T
private(set) var expirationDate: Date
var value: T? {
return hasExpired() ? nil : innerValue
}
init(value: T, expirationDate: Date) {
self.innerValue = value
self.expirationDate = expirationDate
}
init(value: T, duration: Double) {
self.innerValue = value
self.expirationDate = Date().addingTimeInterval(duration)
}
func hasExpired() -> Bool {
return expirationDate < Date()
}
}
let expirable = Expirable(value: 42, duration: 3)
sleep(2)
expirable.value // 42
sleep(2)
expirable.value // nil
I share the credit for this tip with Benoît Caron.
Almost all Apple devices able to run Swift code are powered by a multi-core CPU, consequently making a good use of parallelism is a great way to improve code performance. map()
is a perfect candidate for such an optimization, because it is almost trivial to define a parallel implementation.
import Foundation
extension Array {
func parallelMap<T>(_ transform: (Element) -> T) -> [T] {
let res = UnsafeMutablePointer<T>.allocate(capacity: count)
DispatchQueue.concurrentPerform(iterations: count) { i in
res[i] = transform(self[i])
}
let finalResult = Array<T>(UnsafeBufferPointer(start: res, count: count))
res.deallocate(capacity: count)
return finalResult
}
}
let array = (0..<1_000).map { $0 }
func work(_ n: Int) -> Int {
return (0..<n).reduce(0, +)
}
array.parallelMap { work($0) }
🚨 Make sure to only use parallelMap()
when the transform
function actually performs some costly computations. Otherwise performances will be systematically slower than using map()
, because of the multithreading overhead.
During development of a feature that performs some heavy computations, it can be helpful to measure just how much time a chunk of code takes to run. The time()
function is a nice tool for this purpose, because of how simple it is to add and then to remove when it is no longer needed.
import Foundation
func time(averagedExecutions: Int = 1, _ code: () -> Void) {
let start = Date()
for _ in 0..<averagedExecutions { code() }
let end = Date()
let duration = end.timeIntervalSince(start) / Double(averagedExecutions)
print("time: \(duration)")
}
time {
(0...10_000).map { $0 * $0 }
}
// time: 0.183973908424377
Concurrency is definitely one of those topics were the right encapsulation bears the potential to make your life so much easier. For instance, with this piece of code you can easily launch two computations in parallel, and have the results returned in a tuple.
import Foundation
func parallel<T, U>(_ left: @autoclosure () -> T, _ right: @autoclosure () -> U) -> (T, U) {
var leftRes: T?
var rightRes: U?
DispatchQueue.concurrentPerform(iterations: 2, execute: { id in
if id == 0 {
leftRes = left()
} else {
rightRes = right()
}
})
return (leftRes!, rightRes!)
}
let values = (1...100_000).map { $0 }
let results = parallel(values.map { $0 * $0 }, values.reduce(0, +))
Swift exposes three special variables #file
, #line
and #function
, that are respectively set to the name of the current file, line and function. Those variables become very useful when writing custom logging functions or test predicates.
import Foundation
func log(_ message: String, _ file: String = #file, _ line: Int = #line, _ function: String = #function) {
print("[\(file):\(line)] \(function) - \(message)")
}
func foo() {
log("Hello world!")
}
foo() // [MyPlayground.playground:8] foo() - Hello world!
Swift 4.1 has introduced a new feature called Conditional Conformance, which allows a type to implement a protocol only when its generic type also does.
With this addition it becomes easy to let Optional
implement Comparable
only when Wrapped
also implements Comparable
:
import Foundation
extension Optional: Comparable where Wrapped: Comparable {
public static func < (lhs: Optional, rhs: Optional) -> Bool {
switch (lhs, rhs) {
case let (lhs?, rhs?):
return lhs < rhs
case (nil, _?):
return true // anything is greater than nil
case (_?, nil):
return false // nil in smaller than anything
case (nil, nil):
return true // nil is not smaller than itself
}
}
}
let data: [Int?] = [8, 4, 3, nil, 12, 4, 2, nil, -5]
data.sorted() // [nil, nil, Optional(-5), Optional(2), Optional(3), Optional(4), Optional(4), Optional(8), Optional(12)]
Any attempt to access an Array
beyond its bounds will result in a crash. While it's possible to write conditions such as if index < array.count { array[index] }
in order to prevent such crashes, this approach will rapidly become cumbersome.
A great thing is that this condition can be encapsulated in a custom subscript
that will work on any Collection
:
import Foundation
extension Collection {
subscript (safe index: Index) -> Element? {
return indices.contains(index) ? self[index] : nil
}
}
let data = [1, 3, 4]
data[safe: 1] // Optional(3)
data[safe: 10] // nil
Subscripting a string with a range can be very cumbersome in Swift 4. Let's face it, no one wants to write lines like someString[index(startIndex, offsetBy: 0)..<index(startIndex, offsetBy: 10)]
on a regular basis.
Luckily, with the addition of one clever extension, strings can be sliced as easily as arrays 🎉
import Foundation
extension String {
public subscript(value: CountableClosedRange<Int>) -> Substring {
get {
return self[index(startIndex, offsetBy: value.lowerBound)...index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: CountableRange<Int>) -> Substring {
get {
return self[index(startIndex, offsetBy: value.lowerBound)..<index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: PartialRangeUpTo<Int>) -> Substring {
get {
return self[..<index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: PartialRangeThrough<Int>) -> Substring {
get {
return self[...index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: PartialRangeFrom<Int>) -> Substring {
get {
return self[index(startIndex, offsetBy: value.lowerBound)...]
}
}
}
let data = "This is a string!"
data[..<4] // "This"
data[5..<9] // "is a"
data[10...] // "string!"
By using a KeyPath
along with a generic type, a very clean and concise syntax for sorting data can be implemented:
import Foundation
extension Sequence {
func sorted<T: Comparable>(by attribute: KeyPath<Element, T>) -> [Element] {
return sorted(by: { $0[keyPath: attribute] < $1[keyPath: attribute] })
}
}
let data = ["Some", "words", "of", "different", "lengths"]
data.sorted(by: \.count) // ["of", "Some", "words", "lengths", "different"]
If you like this syntax, make sure to checkout KeyPathKit!
By capturing a local variable in a returned closure, it is possible to manufacture cache-efficient versions of pure functions. Be careful though, this trick only works with non-recursive function!
import Foundation
func cached<In: Hashable, Out>(_ f: @escaping (In) -> Out) -> (In) -> Out {
var cache = [In: Out]()
return { (input: In) -> Out in
if let cachedValue = cache[input] {
return cachedValue
} else {
let result = f(input)
cache[input] = result
return result
}
}
}
let cachedCos = cached { (x: Double) in cos(x) }
cachedCos(.pi * 2) // value of cos for 2π is now cached
When distinguishing between complex boolean conditions, using a switch
statement along with pattern matching can be more readable than the classic series of if {} else if {}
.
import Foundation
let expr1: Bool
let expr2: Bool
let expr3: Bool
if expr1 && !expr3 {
functionA()
} else if !expr2 && expr3 {
functionB()
} else if expr1 && !expr2 && expr3 {
functionC()
}
switch (expr1, expr2, expr3) {
case (true, _, false):
functionA()
case (_, false, true):
functionB()
case (true, false, true):
functionC()
default:
break
}
Using map()
on a range makes it easy to generate an array of data.
import Foundation
func randomInt() -> Int { return Int(arc4random()) }
let randomArray = (1...10).map { _ in randomInt() }
Using @autoclosure
enables the compiler to automatically wrap an argument within a closure, thus allowing for a very clean syntax at call sites.
import UIKit
extension UIView {
class func animate(withDuration duration: TimeInterval, _ animations: @escaping @autoclosure () -> Void) {
UIView.animate(withDuration: duration, animations: animations)
}
}
let view = UIView()
UIView.animate(withDuration: 0.3, view.backgroundColor = .orange)
When working with RxSwift, it's very easy to observe both the current and previous value of an observable sequence by simply introducing a shift using skip()
.
import RxSwift
let values = Observable.of(4, 8, 15, 16, 23, 42)
let newAndOld = Observable.zip(values, values.skip(1)) { (previous: $0, current: $1) }
.subscribe(onNext: { pair in
print("current: \(pair.current) - previous: \(pair.previous)")
})
//current: 8 - previous: 4
//current: 15 - previous: 8
//current: 16 - previous: 15
//current: 23 - previous: 16
//current: 42 - previous: 23
Using protocols such as ExpressibleByStringLiteral
it is possible to provide an init
that will be automatically when a literal value is provided, allowing for nice and short syntax. This can be very helpful when writing mock or test data.
import Foundation
extension URL: ExpressibleByStringLiteral {
public init(stringLiteral value: String) {
self.init(string: value)!
}
}
let url: URL = "http://www.google.fr"
NSURLConnection.canHandle(URLRequest(url: "http://www.google.fr"))
Through some clever use of Swift private
visibility it is possible to define a container that holds any untrusted value (such as a user input) from which the only way to retrieve the value is by making it successfully pass a validation test.
import Foundation
struct Untrusted<T> {
private(set) var value: T
}
protocol Validator {
associatedtype T
static func validation(value: T) -> Bool
}
extension Validator {
static func validate(untrusted: Untrusted<T>) -> T? {
if self.validation(value: untrusted.value) {
return untrusted.value
} else {
return nil
}
}
}
struct FrenchPhoneNumberValidator: Validator {
static func validation(value: String) -> Bool {
return (value.count) == 10 && CharacterSet(charactersIn: value).isSubset(of: CharacterSet.decimalDigits)
}
}
let validInput = Untrusted(value: "0122334455")
let invalidInput = Untrusted(value: "0123")
FrenchPhoneNumberValidator.validate(untrusted: validInput) // returns "0122334455"
FrenchPhoneNumberValidator.validate(untrusted: invalidInput) // returns nil
With the addition of keypaths in Swift 4, it is now possible to easily implement the builder pattern, that allows the developer to clearly separate the code that initializes a value from the code that uses it, without the burden of defining a factory method.
import UIKit
protocol With {}
extension With where Self: AnyObject {
@discardableResult
func with<T>(_ property: ReferenceWritableKeyPath<Self, T>, setTo value: T) -> Self {
self[keyPath: property] = value
return self
}
}
extension UIView: With {}
let view = UIView()
let label = UILabel()
.with(\.textColor, setTo: .red)
.with(\.text, setTo: "Foo")
.with(\.textAlignment, setTo: .right)
.with(\.layer.cornerRadius, setTo: 5)
view.addSubview(label)
🚨 The Swift compiler does not perform OS availability checks on properties referenced by keypaths. Any attempt to use a KeyPath
for an unavailable property will result in a runtime crash.
I share the credit for this tip with Marion Curtil.
When a type stores values for the sole purpose of parametrizing its functions, it’s then possible to not store the values but directly the function, with no discernable difference at the call site.
import Foundation
struct MaxValidator {
let max: Int
let strictComparison: Bool
func isValid(_ value: Int) -> Bool {
return self.strictComparison ? value < self.max : value <= self.max
}
}
struct MaxValidator2 {
var isValid: (_ value: Int) -> Bool
init(max: Int, strictComparison: Bool) {
self.isValid = strictComparison ? { $0 < max } : { $0 <= max }
}
}
MaxValidator(max: 5, strictComparison: true).isValid(5) // false
MaxValidator2(max: 5, strictComparison: false).isValid(5) // true
Functions are first-class citizen types in Swift, so it is perfectly legal to define operators for them.
import Foundation
let firstRange = { (0...3).contains($0) }
let secondRange = { (5...6).contains($0) }
func ||(_ lhs: @escaping (Int) -> Bool, _ rhs: @escaping (Int) -> Bool) -> (Int) -> Bool {
return { value in
return lhs(value) || rhs(value)
}
}
(firstRange || secondRange)(2) // true
(firstRange || secondRange)(4) // false
(firstRange || secondRange)(6) // true
Typealiases are great to express function signatures in a more comprehensive manner, which then enables us to easily define functions that operate on them, resulting in a nice way to write and use some powerful API.
import Foundation
typealias RangeSet = (Int) -> Bool
func union(_ left: @escaping RangeSet, _ right: @escaping RangeSet) -> RangeSet {
return { left($0) || right($0) }
}
let firstRange = { (0...3).contains($0) }
let secondRange = { (5...6).contains($0) }
let unionRange = union(firstRange, secondRange)
unionRange(2) // true
unionRange(4) // false
By returning a closure that captures a local variable, it's possible to encapsulate a mutable state within a function.
import Foundation
func counterFactory() -> () -> Int {
var counter = 0
return {
counter += 1
return counter
}
}
let counter = counterFactory()
counter() // returns 1
counter() // returns 2
Through some clever leveraging of how enums are stored in memory, it is possible to generate an array that contains all the possible cases of an enum. This can prove particularly useful when writing unit tests that consume random data.
import Foundation
enum MyEnum { case first; case second; case third; case fourth }
protocol EnumCollection: Hashable {
static var allCases: [Self] { get }
}
extension EnumCollection {
public static var allCases: [Self] {
var i = 0
return Array(AnyIterator {
let next = withUnsafePointer(to: &i) {
$0.withMemoryRebound(to: Self.self, capacity: 1) { $0.pointee }
}
if next.hashValue != i { return nil }
i += 1
return next
})
}
}
extension MyEnum: EnumCollection { }
MyEnum.allCases // [.first, .second, .third, .fourth]
The if-let syntax is a great way to deal with optional values in a safe manner, but at times it can prove to be just a little bit to cumbersome. In such cases, using the Optional.map()
function is a nice way to achieve a shorter code while retaining safeness and readability.
import UIKit
let date: Date? = Date() // or could be nil, doesn't matter
let formatter = DateFormatter()
let label = UILabel()
if let safeDate = date {
label.text = formatter.string(from: safeDate)
}
label.text = date.map { return formatter.string(from: $0) }
label.text = date.map(formatter.string(from:)) // even shorter, tough less readable