A quick ray tracer using GPU acceleration as a first use of OpenCL. Currently working on real-time display on screen + Camera movement.
For now, the ray tracer displays only spheres, using effects such as lighting, reflexion, refraction, Anti-aliasing and BRDF.
OpenCL Qt5
Simple build using cmake, and then just launch the executable.
cmake .
make
./RayTracing
default gif demo demo_brdf.gif
.