BruOp / 3d_programming_references

Just a list of references for 3D programming

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References for Learning 3D Programming

A collection of useful resources I want to be able to reference in the future.

Anti-Aliasing

Blog Posts

Papers

  • SMAA by Jimenez et al.

Clustered Shadering

Blog Posts

Papers

Presentations

Compute Shaders

Blog Posts

Culling

Presentations

Blog Posts

Gamma

Blog Posts

Image Based Lighting

Papers

Normal Mapping and Specular Aliasing

Blog Posts

Papers

Presentations

Examples

Post Processing (Motion Blur/DoF)

Papers

Blog Posts

Presentations

Physically Based Rendering

Blog Posts

Papers

Presentations

Examples

Shadows

Blog Posts

Examples

Presentations

Temporal Anti-Aliasing

Blog Posts

Presentations

Tone Mapping

Blog Posts

Examples

Assets

HDR

Blog Posts

Volumetric Effects

Blog Posts

Papers

Presentations

Examples/Code

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Just a list of references for 3D programming

License:MIT License