Broxxar's repositories
NoMansScanner
A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.
GlowingObjectOutlines
A technique for Glowing Object Outlines in Unity.
ToonShading
Shaders, scripts, and art assets to accompany the video.
PostProcessDistortionFX
Distortion FX in Unity's Post-processing Stack v2.
ACrackInTheSlab
An exploration to recreate an effect from Dishonored 2 in Unity.
PaletteSwapping
A collection of shader Image Effects for performing palette swaps on pixel art.
ImageBasedLighting
A few shaders demonstrating Image Based Lighting in Unity
NormalMapping
A collection of shader demonstrating use of Normals and Normal Maps in Unity.
vr-escape-room
GGJ2019 VR Escame Room
StackAttack
A game for LD31
Jello-Physics
2D Soft Body Physics for Unity
terrasphere
A Zen Planet Painter
voxel-world
Experiments with voxels using the Unity Job System.
ludumdare32
Ludum Dare 32 with Bernard, Dan, and Mallory
MSLGiU-Toronto-Meetup
Resources from a recent shaders talk in TO.
UnityCsReference
Unity C# reference source code