Broxxar

Broxxar

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Broxxar's repositories

NoMansScanner

A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.

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GlowingObjectOutlines

A technique for Glowing Object Outlines in Unity.

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ToonShading

Shaders, scripts, and art assets to accompany the video.

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PostProcessDistortionFX

Distortion FX in Unity's Post-processing Stack v2.

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ACrackInTheSlab

An exploration to recreate an effect from Dishonored 2 in Unity.

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PaletteSwapping

A collection of shader Image Effects for performing palette swaps on pixel art.

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ImageBasedLighting

A few shaders demonstrating Image Based Lighting in Unity

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NormalMapping

A collection of shader demonstrating use of Normals and Normal Maps in Unity.

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vr-escape-room

GGJ2019 VR Escame Room

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StackAttack

A game for LD31

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Jello-Physics

2D Soft Body Physics for Unity

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terrasphere

A Zen Planet Painter

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voxel-world

Experiments with voxels using the Unity Job System.

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ludumdare32

Ludum Dare 32 with Bernard, Dan, and Mallory

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MSLGiU-Toronto-Meetup

Resources from a recent shaders talk in TO.

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UnityCsReference

Unity C# reference source code

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2048

A small clone of 1024 (https://play.google.com/store/apps/details?id=com.veewo.a1024)

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