This 'repository' serves as a Table of Contents for referencing prototype projects rendered with the Unity3D engine using C#.
This project is a very simple, arcade Unity URP Project with emphasis on a 'hyper-casual' game loop, design-tools such as Timeline and Cinemachine, and exciting, upbeat audio for a full and fun experience!
Controls:
- X or SPACE : Jump
- Z : Boost
An exercise on interpolation of light components. In this project, I use a small scene for exploring interpolation between three light components:
- Location, i.e. the object transform
- Intensity
- Color
Move a ball through a simple maze using A,S,D,W or the arrow keys to navigate to the goal!
- Create simple player controller and movement
- Develop workflow using environment prefabs
- Create a rotating cube for a distint 'goal'
- Bake lighting
- Integrate simple UI and button functionality
- Reload scene and assets
- Add polish to prototype
Solar System simulation prototype featuring examples of satellite rotation around targeted objects
- Write script to control rotate speed of object on its own axis
- Create a target object for child object to rotate around