BrodyHiggerson

BrodyHiggerson

Geek Repo

Company:Riot Games

Location:Sydney, Australia

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BrodyHiggerson's repositories

Engine

Game Engine

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AIE_EpicPlatformer

My $ik pl@tf0rmer for t3@ching C3rt 2 IDMT.

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assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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CommonLibSF

A collaborative reverse-engineered library for Starfield

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Creation-Kit-Platform-Extended

A collection of modifications, enhancements, and reverse engineered resources for Creation Kit by Bethesda.

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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ECS

Temporary home for ECS implementation by AllanDeutsch.

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enkiTS

A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

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entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

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fastbuild

High performance build system supporting caching and network distribution.

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FiberTaskingLib

A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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hello-world

Following hello-world tutorial on guides.github.com

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microprofile

microprofile is an embeddable profiler

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optick

C++ Profiler For Games

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palanteer

High performance visual profiler, debugger, tests enabler for C++ and Python

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SLikeNet

SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.

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smolog

Small logging library

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sneaker

📡 web-based AEW&C interface for DCS & Tacview

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Spoon-Knife

This repo is for demonstration purposes only.

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variant-lite

variant lite - A C++17-like variant, a type-safe union for C++98, C++11 and later in a single-file header-only library

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vulkan-guide

Work in progress code for a introductory guide to vulkan

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