Brett Wilson (BrettWilsonBDW)

BrettWilsonBDW

Geek Repo

Location:Johannesburg, South Africa

Home Page:brettwilsondev.com

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Brett Wilson's starred repositories

PhysX

NVIDIA PhysX SDK

Language:C++License:BSD-3-ClauseStargazers:2567Issues:0Issues:0

physx-js-webidl

Javascript WASM bindings for Nvidia PhysX

Language:JavaScriptLicense:MITStargazers:119Issues:0Issues:0

cpp-lib-template

Template for C++ library built with CMake

Language:CMakeLicense:Apache-2.0Stargazers:139Issues:0Issues:0

Guide-to-Modern-OpenGL-Functions

A guide to using modern OpenGL functions.

License:CC0-1.0Stargazers:1157Issues:0Issues:0

HandmadeMath

A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.

Language:CLicense:CC0-1.0Stargazers:1228Issues:0Issues:0

space-3d

Quickly generate procedural 3D space scenes in your browser with WebGL

Language:JavaScriptLicense:UnlicenseStargazers:504Issues:0Issues:0
Language:C++Stargazers:85Issues:0Issues:0

DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

Language:BatchfileLicense:Apache-2.0Stargazers:3593Issues:0Issues:0

entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Language:C++License:MITStargazers:10172Issues:0Issues:0

magnum

Lightweight and modular C++11 graphics middleware for games and data visualization

Language:C++License:NOASSERTIONStargazers:4787Issues:0Issues:0

RenderPipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine

Language:PythonLicense:NOASSERTIONStargazers:967Issues:0Issues:0

3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Language:C++Stargazers:17859Issues:0Issues:0

RmlUi

RmlUi - The HTML/CSS User Interface library evolved

Language:C++License:MITStargazers:2850Issues:0Issues:0
Language:C++Stargazers:2Issues:0Issues:0

JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Language:C++License:MITStargazers:6626Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Language:C++License:Apache-2.0Stargazers:17771Issues:0Issues:0

nbnet

single header C(99) library to implement client-server network code for games

Language:CLicense:ZlibStargazers:438Issues:0Issues:0

godot

Godot Engine – Multi-platform 2D and 3D game engine

Language:C++License:MITStargazers:90630Issues:0Issues:0

panda3d

Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

Language:C++License:NOASSERTIONStargazers:4508Issues:0Issues:0

akvirtualcamera

akvirtualcamera, virtual camera for Mac and Windows

Language:C++License:GPL-3.0Stargazers:394Issues:0Issues:0

raylib-cpp-cmake-template

A small Raylib C++ template that uses CMake, LDtk, and Box2d

Language:C++Stargazers:57Issues:0Issues:0

LDtkLoader

A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)

Language:C++License:NOASSERTIONStargazers:102Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:60802Issues:0Issues:0

raylib

A simple and easy-to-use library to enjoy videogames programming

Language:CLicense:ZlibStargazers:22385Issues:0Issues:0