BrettMcAdams / webtesting-i-challenge

Web Testing I Module Challenge

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Unit Testing Module Project

Instroduction

In this project, you will write unit tests and the implementation code for a module that helps players see the results of a success or failure when trying to enhance their in-game items. The requirements are listed under the Minimum Viable Product section below.

Instructions

Task 1: Set Up The Project With Git

Follow these steps to set up and work on your project:

  • Create a forked copy of this project.
  • Clone your OWN version of the repository (Not Lambda's by mistake!).
  • Create a new branch: git checkout -b <firstName-lastName>.
  • Implement the project on your newly created <firstName-lastName> branch, committing changes regularly.
  • Push commits: git push -u origin <firstName-lastName>.

Task 2: Minimum Viable Product

After a set of interviews with the potential users of the solution, we gathered the following information about the functionality of the game's enhancing system. Your job is to add tests to ./enhancing/enhancer.spec.js and code to ./enhancing/enhancer.js to implement the requirements; ./enhancing/enhancer.js exports an object that has the following methods:

  • a repair(item) method that accepts an item object and returns a new item with the durability restored to 100. This method is the simplest of the three and would be a good starting point on this project.
  • a success(item) method that accepts an item object and returns a new item object modified according to the rules defined by the client for enhancement success.
  • a fail(item) method that accepts an item object and returns a new item object modified according to the rules defined by the client for enhancement failure.
  • a get() method for use when working on the stretch problem.

The following sections list information provided by the client about items and the game's enhancing system.

Items

  • Items have name, durability and enhancement.
  • The item's enhancement it's a number from 0 to 20.
  • The item's durability it's a number from 0 to 100.

When enhancement succeeds

  • The item's enhancement increases by 1.
  • If the item enhancement level is 20, the enhancement level is not changed.
  • The durability of the item is not changed.

When enhancement fails

  • If the item's enhancement is less than 15, the durability of the item is decreased by 5.
  • If the item's enhancement is 15 or more, the durability of the item is decreased by 10.
  • If the item's enhancement level is greater than 16, the enhancement level decreases by 1 (17 goes down to 16, 18 goes down to 17).

Task 3: Stretch Goals

This section is optional and not counted towards MVP. Start working on it after you're done with the main assignment.

  • Add a get() method to the enhancer object that takes an item and returns a new item with the name property modified according to the following rules:
    • if the enhancement level is 0, the the name is not modified.
    • if the enhancement level is greater than 0, change the name to include the enhancement level, preceded by a plus sign ( + ), between square brackets before the item's name. Example: the name of a "Iron Sword" enhanced to 7 would be "[+7] Iron Sword".
  • Design and build a Web Application to test the enhancing module you implemented for the MVP.
  • Work on this repository for extra practice testing JavaScript Functions.

Submission format

Follow these steps for completing your project.

  • Submit a pull request to merge <firstName-lastName> Branch into master (student's Repo). Please don't merge your own pull request

About

Web Testing I Module Challenge


Languages

Language:JavaScript 100.0%