BrasilNewStart / drift-detection

A drift include for SA-MP servers.

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drift-detection.inc

sampctl

This package provides basic drift detection functionality that can be used in drift gamemodes or minigames, it is aimed be basic to avoid affecting the servers performance.

Video preview: https://gfycat.com/gifs/detail/ReflectingSeveralArizonaalligatorlizard

Installation

Simply install to your project:

sampctl package install ltkarim/drift-detection

Include in your code and begin using the library:

#include <drift-detection>

Usage

Functions

Drift::EnableDetection(playerid = -1);
Drift::EnableDamageCheck(playerid = -1);

Drift::DisableDetection(playerid = -1);
Drift::DisableDamageCheck(playerid = -1);

bool: Drift::IsDetectionEnabled(playerid = -1);
bool: Drift::IsDamageCheckEnabled(playerid = -1);
bool: Drift::IsPlayerDrifting(playerid);

Callbacks

forward	OnPlayerDriftStart(playerid);
forward	OnPlayerDriftUpdate(playerid, Float: drift_angle, Float: speed);
forward	OnPlayerDriftEnd(playerid, reason, Float: distance, time);

Drift End Reasons

  • DRIFT_END_REASON_TIMEOUT: player has stopped drifting for N * delay interval.
  • DRIFT_END_REASON_OTHER: player left his vehicle or disconencted from the server.
  • DRIFT_END_REASON_DAMAGED: vehicle is damaged (only when DamageCheck is enabled)

Testing

To test, simply run the package:

sampctl package run

And connect to localhost:7777 to test.

About

A drift include for SA-MP servers.


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