Christian Loock's repositories
VoxelFramework
An awesome Voxel framework for Unity (Game Engine)
codebits-api
API for a microblogging platform
docker-symfony
:whale: A docker multicontainer with NGINX, PHP7-FPM, MySQL and ELK (Elasticsearch Logstash and Kibana)
evoli
An ecosystem-simulation game made with Amethyst
generative-ai-for-beginners
18 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
getting-started-repo
A repository for use with the "Getting Started" documentation.
heroes-angular-serverless
TypeScript Node/Express 👉TypeScript Serverless ➕Angular
ld47
My Game for Ludum Dare 47
next-auth
Authentication for the Web.
NodeBasedDialogueSystem
Node Based Dialogue System for Unity
PixelCamera2D
A Pixel Perfect Camera for 2D Games in Unity.
react-typescript-webpack
Seed for building React app using Typescript and Webpack build using FLUXless architecture
realtime-multiplayer-in-html5
Read the full article: http://buildnewgames.com/real-time-multiplayer/ An example using node.js, socket.io and HTML5 Canvas to explain and demonstrate realtime multiplayer games in the browser.
ScriptableObject-Architecture
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
SimplexNoise
* This is a clean, fast, modern and free Perlin Simplex noise function.All Public Functions are BlueprintCallable so they can be used in every blueprint. From DevDad and Dedicated to you and Unreal Community Use it free for what ever you want I only request that you mention me in the credits for your game in the way that feels most appropriate to you.
UnityOctree
A dynamic, loose octree implementation for Unity written in C#