Bonkahe / BonkaheShaderExpirements

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Free Godot 4 Shader/Visuals Experiments

This is just a collection of random Shader experiments I have created, mostly on a whim, larger experiments, like the clouds are pushed out to other repos, so these are just the little ones remaining. Below is a list of experiments with explanation of them.

Water/Caustics

A surprisingly simple water shader and a companion light shader for things which go below the water, in order to simulate caustics.

Fire

Included is a shader to make any spherical object seem as if it's burning, I modeled this after a candle flame, so as a result it typically does best for single fire sources like torches or lamps, it also looks best with an object inside it like a wick or what have you. I also threw together a simple script to handle movement and push a vector to the shader to make it seem as if it's a bit more physical.

Contact info:

You can find me on Youtube: Bonkahe And you can message me on the Godot official Discord, my name there is Bonkahe as well.

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License:MIT License


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