Giters
Bombfuse
/
emerald
A 2D rust game engine focused on portability.
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Geek Repo
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Stargazers:
558
Watchers:
2
Issues:
78
Forks:
18
Bombfuse/emerald Issues
load_world_file.rs example is not compatible with current Emerald version
Closed
8 months ago
Comments count
9
Missing parameter to draw_colliders function in physics example
Closed
9 months ago
World/Ent caching system
Updated
a year ago
App crashes when linux goes into sleep mode
Updated
a year ago
CI/CD Visual regression testing
Updated
a year ago
Create an emerald::Entity that guarantees UUID across worlds
Closed
a year ago
Comments count
1
DrawPolygon
Closed
a year ago
broke sprites/aseprites :(
Closed
a year ago
Function to get current monitor resolution
Updated
a year ago
Mouse cursor type change
Closed
2 years ago
2d light system?
Updated
2 years ago
Comments count
1
Dependency conflict
Closed
2 years ago
Comments count
7
Force application to run on the computers best GPU
Closed
2 years ago
World merging - Allow a world (with/without physics) to merge into another world
Closed
2 years ago
Comments count
1
Update README
Closed
2 years ago
Add "PixelSnap" as a rendering setting, default to true
Closed
2 years ago
Input handler for actions
Updated
2 years ago
Comments count
1
Batch rendering
Closed
2 years ago
User Level Shaders
Updated
2 years ago
Comments count
3
Hotreload example explanation
Updated
2 years ago
Comments count
3
Video Player Component
Updated
2 years ago
Make Emerald backend agnostic
Closed
2 years ago
Add world serialize/deserialize
Closed
2 years ago
Abstract out all backends into "Runners" and public traits
Closed
2 years ago
Tilemap Culling - Cull tiles not within view of camera
Updated
2 years ago
Support rendering with multiple cameras
Closed
2 years ago
Comments count
1
Add a function to get text metrics
Updated
2 years ago
Fix Hotreload + Aseprite features
Updated
2 years ago
Some questions regarding this project
Closed
2 years ago
Comments count
3
Fix camera zoom
Updated
2 years ago
Add label frustrum culling to rendering_engine.draw_world
Updated
2 years ago
Reading/writing to user directory
Updated
2 years ago
Comments count
2
Allow user to define the application icon
Closed
2 years ago
Comments count
1
set_window_size does not work on linux
Closed
2 years ago
Allow aseprite importing with Array or Hashmap meta
Updated
2 years ago
Remove the WorldEngine and the world stack from Emerald
Closed
2 years ago
Asynchronously load textures automatically
Closed
3 years ago
Comments count
1
Virtually inject Button/Key input
Updated
3 years ago
Comments count
1
Hotreload a target file (a file set to track by the user)
Updated
3 years ago
Hotreload Sounds
Updated
3 years ago
Hotreload Fonts
Updated
3 years ago
Audio WASM support
Updated
3 years ago
Comments count
2
platform icons for dark theme
Closed
3 years ago
Comments count
3
Audio Android Support
Updated
3 years ago
Memory Leak in Rendering Engine
Closed
3 years ago
Comments count
1
Update file system paths to start with either "res://" or "user://"
Closed
3 years ago
Make packing assets simpler
Updated
3 years ago
Comments count
1
Upgrade Fontdue version
Closed
3 years ago
Update github actions to build on Windows & MacOS
Closed
3 years ago
Allow user to set their own PhysicsHooks in a world
Updated
3 years ago
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