BlurEffect

BlurEffect

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BlurEffect's repositories

Fireworks

Project demonstrating the usage of particle systems to simulate different types of fireworks using C++ and DirectX 9.

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LegoEditor

An editor created with C++ and DirectX 11 enabling users to create their own worlds made up of Lego bricks.

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SquadAI

A C++ project featuring a framework for team AI in shooter games demonstrated through CTF matches. The framework heavily relies on behaviour trees and focuses on the flexibility/reusability of the components it is made up of. Test scenarios can be created using a basic editor. DirectX 11 is used for the graphical output.

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Networking

C++ application consisting of a client and server part that demonstrates the usage of WinSock and relies on techniques such as mutex locks, buffering and acknowledgements for reliable communication between clients and server. DirectX 9 is used for the graphical output.

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OpenMP

A small project revolving around parallelisation of existing C++ code using OpenMP.

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Planetoids

The source code for the game Planetoids that I created for Aardvark Swift's Search For A Star competition and was published to the Windows Phone Store. You will need the Marmalade SDK to build/run the project.

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SIMD

Project revolving around improvement of the performance of a given C++ conversion function using Streaming SIMD Extensions to parallelize the execution.

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SnailTrailOptimisation

Project revolving around the optimisation of a given C++ cmd-based game. The implemented improvements range from changing compiler options and C++ optimisations to the usage of inline x86 assembly code.

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Unity

GitHub for Unity

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