Maxime GRIMARD--HAMEL (BloodLantern)

BloodLantern

Geek Repo

Company:ISART Digital

Location:France

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Maxime GRIMARD--HAMEL's repositories

Celeste

Reverse-engineering of the C# game Celeste. Currently trying to beautify and document the code.

CelesteMapEditor

A map editor for Celeste using the MonoGame framework and ImGui

ATOTAM

2D pixel-metroidvania game project in C++ in collaboration with cc_hunter_boy. Reworked in ATOTAM-re because it uses Qt to render basically everything even though it isn't made for games.

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CelesteFinalGoodbye

TAS inputs for the Celeste map Final Goodbye (9D). Made with the help of Lumikari.

MathToolbox

A math library that defines types such as vectors, matrices and quaternions as well as utility functions

Mountain

A C++ framework for 2D games using OpenGL for rendering.

mzm_extractor

A data extractor for the Metroid: Zero Mission rom

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CelesteTASInputs

TAS inputs for the game Celeste. Made with the help of Sodalys.

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Chess

A Java chess game.

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Fractals

An academic project that consists in drawing fractals using ImGUI

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Malloc

An academic project that consists in recoding the C malloc, calloc, realloc and free functions

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ModelAnimation

An academic project that consists in using an external engine to animate 3D models

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MonoGame.ImGuiNet

A superset of ImGuiNet with additional components designed for Monogame

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Rasterizer

An academic project that consists in making a rasterizer that runs on the CPU

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RenderingEngine

An academic project that consists in making a rendering engine using OpenGL, GLFW and ImGui

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TowerDefense

An academic project that consists in making a tower defense rendered using ImGui only

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TpsSwitch

An academic project that consists in making a TPS in Unreal Engine 5 for the Nintendo Switch

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