BlenderGamer / Mesh-processing-library

C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998

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Mesh-processing-library

See README.html for details.

C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998:

  • surface reconstruction (from unorganized, unoriented points)
  • mesh optimization
  • subdivision surface fitting
  • mesh simplification
  • progressive meshes (level-of-detail representation)
  • geomorphs (smooth transitions across LOD meshes)
  • view-dependent mesh refinement
  • smooth terrain LOD
  • progressive simplicial complexes

See license.txt

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C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998

License:Other


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Language:C++ 80.8%Language:C 18.4%Language:Makefile 0.3%Language:GLSL 0.3%Language:Shell 0.2%Language:Perl 0.0%Language:Batchfile 0.0%