BlazesRus / RE_Kenshi

A Kenshi mod that expands functionality via code injection

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RE_Kenshi

This project uses Git submodules. To automatically clone submodules:
git clone --recursive https://github.com/BFrizzleFoShizzle/RE_Kenshi.git

Compiling

Install Visual Studio 2019
Install the Windows SDK v7.1
Install the DirectX June 2010 SDK https://www.microsoft.com/en-us/download/details.aspx?id=6812
Install Boost 1.60.0 https://www.boost.org/users/history/version_1_60_0.html
Clone the repo (make sure submodules are cloned too)
Open + compile with VC++

Manual installation

Copy RE_Kenshi.dll to your kenshi install dir
Open "Plugins_x64.cfg" in your kenshi install directory and add the line:
Plugin=RE_Kenshi
after:
Plugin=Plugin_Terrain_x64
Run Kenshi and the mod will be loaded automatically.

License

This project is currently GPLv3, but I may downgrade it to LGPL in the future. No promises though.

About

A Kenshi mod that expands functionality via code injection

License:GNU General Public License v3.0


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