BinGuoa / Dumper-7

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Dumper 7

SDK Generator for all Unreal Engine games. Supported versions are all of UE4 and UE5.

How to use

  • Compile the dll in x64-Release
  • Inject the dll into your target game
  • The SDK is generated into the path specified by Settings::SDKGenerationPath

Overriding Offsets

  • Only override any offsets if the generator doesn't find them by itself

  • All overrides are made in Generator::Init() inside of Generator.cpp

  • GObjects

    ObjectArray::Init(/*GObjectsOffset*/, /*ChunkSize*/, /*bIsChunked*/);
    /* Make sure only to use types which exist in the sdk (eg. uint8, uint64) */
    InitObjectArrayDecryption([](void* ObjPtr) -> uint8* { return reinterpret_cast<uint8*>(uint64(ObjPtr) ^ 0x8375); });
  • FName::AppendString

    FName::Init(/*FName::AppendStringOffset*/);
  • ProcessEvent

    Off::InSDK::InitPE(/*PEIndex*/);

Notes

  • Be aware, that the calls to ProcessEvent in Main.cpp may crash on debug configuration
  • In the SDK, initialize UObject::GObjects by calling the function SDK::InitGObjects()
  • In the SDK, functions from classes as UKismetSystemLibrary or UGameplayStatics may only be called on their default-objects

Issues

If you have any issues using the Dumper, please create an Issue on this repository
and explain the problem in detail.

TODO

  • Fix mapping-file generation
  • Fix cyclic dependencies of packages

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