BinBinMind's repositories
Light-Propagation-Volumes
Master's thesis implementing real-time global illumination method.
Materialize
Materialize is a program for converting images to materials for use in video games and whatnot
o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
OpenSteer
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
reflective-shadow-maps
An OpenGL sample implementation of Reflective Shadow Maps.
sdf-baking
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
shapeml
ShapeML is a rule- or grammar-based procedural 3D modeling framework.
v-hacd
Automatically exported from code.google.com/p/v-hacd
volumetric-fog
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.