BinBinMind's repositories

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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Light-Propagation-Volumes

Master's thesis implementing real-time global illumination method.

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Materialize

Materialize is a program for converting images to materials for use in video games and whatnot

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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OpenSteer

OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.

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reflective-shadow-maps

An OpenGL sample implementation of Reflective Shadow Maps.

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sdf-baking

An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.

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shapeml

ShapeML is a rule- or grammar-based procedural 3D modeling framework.

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STL

The Annotated SGI STL Sources

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three.js

JavaScript 3D library.

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v-hacd

Automatically exported from code.google.com/p/v-hacd

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volumetric-fog

An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.

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VoxelConeTracingGI

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

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