Yi's repositories
meshtaichi_legacy_archive
MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)
bril
an educational compiler intermediate representation
City-Fair-Online
An online application of the card game ''city fair''
code-samples
Source code examples from the Parallel Forall Blog
games201
Advanced Physics Engines 2020: A Hands-on Tutorial
HowToCook
程序员在家做饭方法指南。
kitauji-gwent
Adaptation of the card game Gwent for the TV animation Sound! Euphonium
lifeRestart
やり直すんだ。そして、次はうまくやる。
MaaAssistantArknights
《明日方舟》小助手,全日常一键长草!| An Arknights assistant compatible with EN, JP, KR, ZH_TW clients
LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
meshtaichi
MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)
nocode
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Pilot
Pilot – mini game engine for games104
resume
An elegant \LaTeX\ résumé template. 大陆镜像 https://gods.coding.net/p/resume/git
RPG-Maker-MV-Cheat-Menu-Plugin
RPG Maker MV Cheat Menu Plugin
RSSHub
🍰 Everything is RSSible
RXMesh
RXMesh: A GPU Mesh Data Structure - SIGGRAPH 2021
simit
A language for computing on sparse systems
SPH_Taichi
A Taichi implementation of various SPH based methods, including WCSPH, PCISPH.
taichi
Productive & portable programming language for high-performance, sparse & differentiable computing on CPUs & GPUs
THU-CST-Cracker
清华大学计算机系课程攻略
Undergraduate
Collection of course homework and projects