Biel Bestué de Luna (BielBdeLuna)

BielBdeLuna

Geek Repo

Location:Torroella de Montgrí

Home Page:https://mastodon.technology/@BielBdeLuna

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Organizations
OpenTechEngine

Biel Bestué de Luna's repositories

Blender_IDtech4_GPL_map

Blender script for IDtech 4 GPL engine maps

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DarkXL

DarkXL circa 2018 from the original author lucius

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OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games

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portalSky

my Doom3 portal Sky additions

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idTechX_GPL_scripts

GPLv3 scripting for IdTechX engines

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idTechX_Python_API

a Python API for accessing idTechX assets

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bitxo

classe de l'Arnau

dhewm3

dhewm 3 main repository

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gl2progs

Dante's GLSL Shaders

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Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II

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ACUFixes

Addon/fixes for Assassin's Creed Unity 1.5.0

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alpha-hardware

Axiom Alpha prototype hardware source files (electronic schematics, documentation, PCB layouts, etc.)

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dante

idTech4 OpenGL ES2.0 | #dante (irc.freenode.net)

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DarkRadiant

DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games

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ElpAPI

repository for the Elphel cameras API, it allows you to control the Elphel Cameras with ease

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ElphelScripts

several scripts for the Elphel 353 usage

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idtech4cdk

Automatically exported from code.google.com/p/idtech4cdk

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jp4tools

suite of tools to convert Elphel JP4 raw image sequences to other formats

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ModelingTools

ModelingTools

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opencloth

A collection of source codes implementing cloth simulation algorithms in OpenGL

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ote_testmap

copy into ote base folder

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OTE_testmaps

Open Tech Engine testmaps

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StormEngine2

Storm Engine 2 (modified RBDoom 3 BFG game engine)

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uhexen2-sdl2

Update uHexen2 to use SDL 2.0

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vkDOOM3

Vulkan DOOM 3 port based on DOOM 3 BFG Edition

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webgl-deferred-irradiance-volumes

An implementation of deferred irradiance volumes in WebGL

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