BentouDev's starred repositories
AssetCooker
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
SDL_gpu_examples
WIP example collection for the SDL_Gpu API proposal
PortableBuildTools
Portable VS Build Tools installer
MorphemeConnect
Open source project to parse and modify DS2 SOTFS Morpheme binaries
DS2AnimToolset
Set of tools to parse DS2 morpheme binaries, and to compile them
REI
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
Zelda64Recomp
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
ShapeUp-public
A 3D Modeler Made in a Week
kaitai_struct
Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby
noclip.website
A digital museum of video game levels
godot-minimal-theme
Godot Minimal Editor Theme
steam-audio
Steam Audio
awesome-demoscene
A list of demoscene related tools, code and ressources.
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
VulkanAbstractionLayer
Render graph-based Vulkan API abstraction library
simple_vulkan_synchronization
A single-header library with a simplified interface for Vulkan synchronization
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
vectormath
Modified version of Sony's open sourced vector and matrix math library.
vulkan-guide
Introductory guide to vulkan.