BB (BentleyBlanks)

BentleyBlanks

Geek Repo

Company:MiHoYo

Location:ShangHai

Home Page:http://bentleyblanks.github.io/

Github PK Tool:Github PK Tool

BB's starred repositories

stable-diffusion-webui

Stable Diffusion web UI

Language:PythonLicense:AGPL-3.0Stargazers:136317Issues:1052Issues:7542

barrier

Open-source KVM software

Language:CLicense:NOASSERTIONStargazers:26782Issues:257Issues:1509

glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

milkdown

🍼 Plugin driven WYSIWYG markdown editor framework.

Language:TypeScriptLicense:MITStargazers:8513Issues:49Issues:469

Dependencies

A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.

SoloPi

SoloPi 自动化测试工具

Language:JavaLicense:Apache-2.0Stargazers:5692Issues:173Issues:202

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:4701Issues:81Issues:46

monyhar

梦弘浏览器 - 完全自主研发,打破国外垄断,比 Chrome 快 600%。

ispc

Intel® Implicit SPMD Program Compiler

Language:C++License:BSD-3-ClauseStargazers:2440Issues:96Issues:1208

AIShader

ChatGPT-powered shader generator for Unity

swiftshader

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

Language:C++License:Apache-2.0Stargazers:2095Issues:97Issues:0

monyhar-lite

梦弘浏览器 自主研发版本 - 完全自主研发,打破国外垄断,比 Chrome 快 600%。缺少上网功能。

LightShafts

A light shafts (volumetric shadows) effect for Unity.

smaa

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.

Language:C++License:NOASSERTIONStargazers:943Issues:76Issues:7

LWGUI

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

Language:C#License:MITStargazers:834Issues:15Issues:29

XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

Language:C++License:MITStargazers:699Issues:21Issues:6

renegade-project.org

Renegade Project Website

Probulator

Experimentation framework for probe-based lighting

Language:MathematicaLicense:MITStargazers:419Issues:27Issues:2

gl_ssao

optimized screen-space ambient occlusion, cache-aware hbao

Language:C++License:Apache-2.0Stargazers:343Issues:32Issues:2

HWCPipe

Hardware counters interface

Language:C++License:MITStargazers:195Issues:16Issues:34
Language:C++License:NOASSERTIONStargazers:186Issues:36Issues:0

oit-unity

Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists

Language:GLSLLicense:Apache-2.0Stargazers:183Issues:5Issues:14

Light-Probe-Populator

Automatic Unity Light Probe Generation.

Language:C#License:GPL-3.0Stargazers:152Issues:12Issues:1

Unity_SphericalHarmonics_Tools

Two tools for Unity to deal with spherical harmonics

Global-Illumination

A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments

Language:CLicense:MITStargazers:54Issues:2Issues:0

BezierLightLTC

An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.

Language:C++License:NOASSERTIONStargazers:32Issues:3Issues:0

MaxestFramework

My own framework on which I try things (mostly rendering-related)