BenJ778's repositories

GPUFluid

Real-time 2D Eulerian fluid simulation.

Language:C++License:MITStargazers:1Issues:0Issues:0

awesome-openstreetmap

😎 Curated list of awesome OpenSteetMap-projects

License:CC0-1.0Stargazers:0Issues:0Issues:0

BenJ778

Config files for my GitHub profile.

Stargazers:0Issues:0Issues:0

creamystrand

A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid

Language:C++License:MPL-2.0Stargazers:0Issues:0Issues:0

Falcor-real-time-rendering

Real-Time Rendering Framework

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

Font23D

Convert any text to a 3d mesh using any font style

License:UnlicenseStargazers:0Issues:0Issues:0

hyperion-engine

A 3D game engine written in C++ with features like PBR, global illumination, procedural terrain generation, deferred rendering pipeline, and more!

Language:C++License:MITStargazers:0Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

License:MITStargazers:0Issues:0Issues:0

libosmium-OPENSTREEPMAP

Fast and flexible C++ library for working with OpenStreetMap data.

License:BSL-1.0Stargazers:0Issues:0Issues:0

libwetcloth

A Multi-Scale Model for Simulating Liquid-Fabric Interactions

Language:C++License:MPL-2.0Stargazers:0Issues:0Issues:0

libWetHair

A Multi-Scale Model for Simulating Liquid-Hair Interactions

Language:C++License:MPL-2.0Stargazers:0Issues:1Issues:0
Language:Jupyter NotebookLicense:NOASSERTIONStargazers:0Issues:0Issues:0

Non-Photorealistic-GLSL-Shaders

An OpenGL program that showcases non-photorealistic rendering techniques in real time, including toon/cel shading, Gooch shading (technical illustration), and cross-hatching.

Stargazers:0Issues:0Issues:0

OpenFace

OpenFace – a state-of-the art tool intended for facial landmark detection, head pose estimation, facial action unit recognition, and eye-gaze estimation.

License:NOASSERTIONStargazers:0Issues:0Issues:0

openFACS

openFACS : an open source FACS-based 3D face animation system

License:MITStargazers:0Issues:0Issues:0

ozz-animation

Open source c++ skeletal animation library and toolset

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

License:MITStargazers:0Issues:0Issues:0

PhysX

NVIDIA PhysX SDK

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

ProceduralPlanetRendering

Simple Realtime procedural planet rendering application.

Stargazers:0Issues:0Issues:0

RealTimeParticles

Minimalist real-time 3D particles simulator (Boids, Fluids) based on OpenGL/OpenCL frameworks

Language:C++License:MITStargazers:0Issues:0Issues:0

Separable-Subsurface-Scattering-Demo

Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0

Stargazers:0Issues:0Issues:0

SoapFilm3D

Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams

License:MPL-2.0Stargazers:0Issues:0Issues:0

stb-image

stb single-file public domain libraries for C/C++

License:NOASSERTIONStargazers:0Issues:0Issues:0

tiny-differentiable-simulator

Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.

License:Apache-2.0Stargazers:0Issues:0Issues:0

Unity-Atmosphere-with-multiple-Scattering

Atmospheric Scattering (With Multiple Scattering) for Unity

License:MITStargazers:0Issues:0Issues:0

vectiler-3D-city-builder

A vector tile, terrain and city 3d model builder and exporter

License:MITStargazers:0Issues:0Issues:0

visemenet-inference

3D Avatar Lip Syncronization from speech (JALI based face-rigging)

Language:PythonLicense:Apache-2.0Stargazers:0Issues:0Issues:0

volumetric-clouds

A real-time GPU volumetric clouds renderer via OpenGL.

Language:C++License:MITStargazers:0Issues:0Issues:0

volumetric-fog

An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.

Language:GLSLLicense:MITStargazers:0Issues:0Issues:0

WickedEngine

3D engine with modern graphics

Language:C++License:MITStargazers:0Issues:0Issues:0