BenMack's starred repositories
gaussian-opacity-fields
Gaussian Opacity Fields: Efficient and Compact Surface Reconstruction in Unbounded Scenes
tsl-textures
A collection of Three.js Shading Language (TSL) textures
MVSGaussian
MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
2024-Arxiv-Paper-List-Gaussian-Splatting
2024 Gaussian Splatting Paper List(Arxiv)
webgl-raytracer
Physically-based rendering in the browser with WebGL
DepthRegularizedGS
This is an official repository for "Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images"
2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
dn-splatter
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
ComfyUI-3D-Pack
An extensive node suite that enables ComfyUI to process 3D inputs (Mesh & UV Texture, etc) using cutting edge algorithms (3DGS, NeRF, etc.)
three-nanite
An attempt at reproducing unreal nanite in threejs
PoissonRecon
Poisson Surface Reconstruction
run-hidden
run-hidden runs Windows console apps like PowerShell with hidden console window.
quadric-mesh-simplification
Fast python implementation of the quadric mesh simplification algorithm from http://mgarland.org/files/papers/quadrics.pdf