BeatlesCoder

BeatlesCoder

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jynew

JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.

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python-decompile3

Python decompiler for 3.7-3.8 Stripped down from uncompyle6 so we can refactor and start to fix up some long-standing problems

Language:PythonLicense:GPL-3.0Stargazers:1060Issues:0Issues:0

Newtonsoft.Json-for-Unity

Newtonsoft.Json (Json.NET) 10.0.3, 11.0.2, 12.0.3, & 13.0.1 for Unity IL2CPP builds, available via Unity Package Manager

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LitJson4Unity

适用于Unity的改进型LitJson库

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LitJSON-for-Unity

LitJson for Unity

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generative_agents

Generative Agents: Interactive Simulacra of Human Behavior

License:Apache-2.0Stargazers:15890Issues:0Issues:0

OpenPromptStudio

🥣 AIGC 提示词可视化编辑器 | OPS | Open Prompt Studio

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Cpp-Primer-5th-Notes-CN

📚 《C++ Primer中文版(第5版)》笔记

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DirectExcelExample

Example project for UE4 DirectExcel plugin

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GAS

GAS dokumentaatio

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Unreal-2021-GameplayAbilitySystem

Gameplay Ability System implementation made in C++ and Blueprints that includes the next topics: GameplayAbilities, GameplayEffects, GameplayCues, Blocked Abilities by Tags, C++ code and blueprints fully comented, UE4 AI Blackboard and BT, Animation Blueprints, Use of Excel to implement a curve of DamageCalculation per levels, etc. I developed this project with the help of the Udemy course mixed with my past C++ knowledge.

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DSAnimStudio

Direct3D-Accelerated Dark Souls TAE Editor

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DungeonTemplateLibrary

🌏: Dungeon free resources (terrain & roguelike generation)

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DungeonGenerator

Procdural dungeon generator for Unity3D

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SkillSystem

游戏技能系统框架

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EGamePlay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

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GASAssociate

This is the source code for for the Plugin GAS Associate, that is supposed to make your life easier while using Unreal's Gameplay Ability System.

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UEProject_Elementus

A template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the GAS and others.

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FairyGUI-unreal

A flexible UI framework for Unreal Engine

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ActionsExtension

Actions Extension is a lightweight plugin that adds asynchronous actions to UE4

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overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

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ActionDesigner

An Unreal 4 gameplay plugin for creating robust branching combo systems.

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UEModularFeatures_ExtraActions

This plugin integrates GAS and Enhanced Input to the existing Game Features and Modular plugins from Unreal Engine.

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AutoSizeComments

Plugin for Unreal Engine that adds auto resizing comment boxes

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Warcraft-Arena-Unity

World of Warcraft client-server combat system implementation in Unity with Photon Bolt.

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ue4-orders-abilities

Sample code of the talk "Hero AI: Gameplay Abilities Meet Behaviour Trees" at Unreal Fest Europe 2019.

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GASCompanionDemo

Example Project for GAS Companion Plugin and Demo Builds

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GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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