BasixKOR / 9c-launcher

Nine Chronicles Launcher

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Nine Chronicles Launcher

Discord Planetarium-Dev Discord Invite Wiki for more in-depth information.

Overview

Electron-based multi-platform game launcher to run Nine Chronicles.

Installation

First, install all dependencies required for development.

yarn

After, run the following command.

yarn codegen
yarn dev

Development

The basic frontend has webpack-hot-reload, which automatically reflects code changes. Developing the renderer process does not require electron relaunch. However, when there's a change in the main process, electron relaunch is required.

Build

yarn
yarn codegen
yarn build  # development build
yarn build-prod  # production build

Packaging

Note
This section hasn't been used in production and it's likely outdated.

# generate/sign a new APV with the given private key and pack
APV_SIGN_KEY=... yarn pack-all
# generate/sign a specific APV with the given private key and pack
APV_SIGN_KEY=... APV_NO=1234 yarn pack-all
# pack with the given APV
APV=... yarn pack-all
# pack without APV (for reusing the APV of the latest release)
yarn pack-all

Packaging requires the following environment variables. If both the APV and APV_SIGN_KEY are ommited, APV(App Protocol Version) signing will not take place.

Replacing config.json content after packaging

Note
This section hasn't been used in production and it's likely outdated.

For replacing the configuration content of config.json in the already packed Windows.zip or macOS.tar.gz, it's convenient to use the scripts/extract-config.sh and scripts/replace-config.sh scripts.

# extract config.json content from package (supports Windows.zip and macOS.tar.gz)
scripts/extract-config.sh path/Windows.zip > config.json
# replace config.json content in package (supports Windows.zip and macOS.tar.gz)
scripts/replace-config.sh path/Windows.zip < config.json

Packaging with electron-builder

Note that building with electron-builder is experimental.

# Windows (nsis)
# macOS (dmg, zip)
yarn pack-all:electron-builder

Log Path

Logs are saved in the following paths:

- on macOS: ~/Library/Logs/Nine Chronicles/{process type}.log
- on Windows: %USERPROFILE%\AppData\Roaming\Nine Chronicles\logs\{process type}.log

Visual Studio Code Extensions

Install the following extensions in the Visual Studio Code extensions page(Windows: ⇧⌃X, macOS: ⇧⌘X):

About

Nine Chronicles Launcher

License:GNU General Public License v3.0


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