Giters
Barsonax
/
Pathfindax
Pathfinding framework
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Stargazers:
26
Watchers:
8
Issues:
54
Forks:
8
Barsonax/Pathfindax Issues
Support duality 3.0
Updated
6 years ago
Change CI build to match Singularity
Updated
6 years ago
Formations
Updated
6 years ago
Fix the sandcastle documentation
Closed
6 years ago
Comments count
1
PathfinderComponentBase.OnShutdown causing exceptions
Closed
6 years ago
Reduce the code duplication for the visualization code
Closed
6 years ago
tilemap node generation not properly calculating offset and scale
Closed
6 years ago
Comments count
1
Add surrogate to prevent serialization of nodenetworks
Closed
7 years ago
Comments count
1
Rewrite the tilemap node generation code
Closed
7 years ago
Comments count
1
Add await support for PathRequest
Closed
7 years ago
Comments count
3
Remove unnecessary allocations in the astaralgorithm
Closed
7 years ago
Change the node classes to structs
Closed
7 years ago
Add a maxheap that uses array indexes
Closed
7 years ago
Replace hashset for the closedset with an array lookup
Closed
7 years ago
Add a benchmark project
Closed
7 years ago
Optimize MaxHeap
Closed
7 years ago
Comments count
1
Split GridTransformer functionality
Closed
7 years ago
Comments count
2
Add MaxHeap unit tests
Closed
7 years ago
Comments count
1
Fix potentialFields reporting a path was found while this is not the case
Closed
7 years ago
Comments count
1
Fix Array2D 2 dimensional access bug
Closed
7 years ago
Comments count
1
Add a unit test that checks if a zeroed out potential field returns zero vectors
Closed
7 years ago
Comments count
1
Fix duality serializing fields it shouldnt
Closed
7 years ago
Comments count
1
Rename MinHeap to MaxHeap
Closed
7 years ago
Comments count
1
Add example of using pathfindax in a console application
Closed
7 years ago
Comments count
1
Consider updating dynamic potential fields on a separate thread
Closed
7 years ago
Comments count
1
Remove pathfindproxies
Closed
7 years ago
Comments count
1
Implement Potential/Flowfield pathfinding
Closed
7 years ago
Comments count
1
Use separate nodenetworks for each collision layer
Closed
7 years ago
Comments count
1
Making your own pathfinder guide
Updated
7 years ago
Comments count
2
Separate visualisation code into separate components
Closed
7 years ago
Cleanup nodenetwork interfaces
Closed
7 years ago
Comments count
1
Tilemapnodegenerator usability with a single layer tilemap
Closed
7 years ago
Comments count
1
Add warning error messages
Closed
7 years ago
Split the grid and non grid code in MouseClickPathfinder into 2 separate components
Closed
7 years ago
Comments count
1
Change NodeConnection to use a int index to point to the node
Closed
7 years ago
Comments count
1
Provide overloads for RequestPath in the pathfinder proxies
Closed
7 years ago
Generic type inference for some types
Closed
7 years ago
Remove NodeGridRayCaster.cs
Closed
7 years ago
Abstract the node offset due to agent size away
Closed
7 years ago
Astar pathfinder for non grid maps
Closed
7 years ago
Comments count
1
Multithreaded worker queue eating too much cpu cycles when stressed
Closed
7 years ago
Comments count
1
Add status property to PathRequest and merge PathRequest and PathCompleted
Closed
7 years ago
Wait synchronously till path is completed
Closed
7 years ago
Adding multiple callbacks to a PathRequest
Closed
7 years ago
Comments count
1
Update nuget packages
Closed
7 years ago
Rectangular symmetry reduction
Closed
7 years ago
Comments count
1
Make the node model compatible with the tilemap
Closed
8 years ago
Comments count
1
Using pathfindax with duality tutorial
Closed
8 years ago
Comments count
1
Support for Agents of different sizes
Closed
8 years ago
Comments count
1
Support for multiple collision layers
Closed
8 years ago
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