David Barlia (Barliesque)

Barliesque

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Location:Los Angeles, CA

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David Barlia's starred repositories

instant-meshes

Interactive field-aligned mesh generator

Language:C++License:NOASSERTIONStargazers:5096Issues:313Issues:151

VolumetricLights

Volumetric Lights for Unity

Language:C#License:BSD-3-ClauseStargazers:2048Issues:172Issues:48

temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

C5

C5 generic collection library for C#/.NET

Language:C#License:MITStargazers:1035Issues:72Issues:58

KinoFog

Global fog effect for Unity

TouchKit

Gestures and input handling made sane for Unity

msgpack-cli

MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]

Language:C#License:Apache-2.0Stargazers:830Issues:63Issues:284

NewtonVR

A virtual reality interaction system for unity based on physics.

unity-texture-packer

:hammer: Utility to combine color channels from different textures into a single output.

Language:C#License:MITStargazers:660Issues:32Issues:14

VolumeCloud

Volume cloud for Unity3D

Language:C#License:MITStargazers:641Issues:25Issues:11

BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

Language:C#License:NOASSERTIONStargazers:547Issues:50Issues:32

SMAA

A highly customizable implementation of Subpixel Morphological Antialiasing for Unity

Language:C#License:ZlibStargazers:427Issues:71Issues:5

spacepuppy-unity-framework

This framework is considered obsolete, please see new version at:

HandPosing

Pose authoring using handtrackingon Quest

Language:C#License:MITStargazers:338Issues:15Issues:48

spacepuppy-unity-framework-3.0

A framework of various tools to facilitate making games in Unity2017

OculusQuestHandTrackingPhysicsURP

A variety of examples showing how to use Physics with Hand Tracking and URP.

Language:C#License:MITStargazers:238Issues:13Issues:2

sparksl-shader-examples

A collection of shader examples in SparkAR's shader language (SparkSL)

SkinnedMeshDecals

An example of rendering decals on SkinnedMesh Renderers in Unity.

Language:ShaderLabLicense:MITStargazers:155Issues:7Issues:18

Unity-ExecutionOrder

A collection of attributes to control the execution order of your scripts in Unity from your source code.

Language:C#License:MITStargazers:75Issues:3Issues:0

unrealgrasp

Grasping system for interaction in VR implemented in Unreal Engine

Calculator

A small C# project that processes mathematical expressions in string format. Operations that may be performed include basic math, trigonometric functions, as well as boolean operations, external function calls with an arbitrary number of parameters.

Language:C#Stargazers:1Issues:4Issues:0