David Barlia's starred repositories
instant-meshes
Interactive field-aligned mesh generator
VolumetricLights
Volumetric Lights for Unity
msgpack-cli
MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
unity-texture-packer
:hammer: Utility to combine color channels from different textures into a single output.
VolumeCloud
Volume cloud for Unity3D
BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
spacepuppy-unity-framework
This framework is considered obsolete, please see new version at:
HandPosing
Pose authoring using handtrackingon Quest
spacepuppy-unity-framework-3.0
A framework of various tools to facilitate making games in Unity2017
OculusQuestHandTrackingPhysicsURP
A variety of examples showing how to use Physics with Hand Tracking and URP.
sparksl-shader-examples
A collection of shader examples in SparkAR's shader language (SparkSL)
SkinnedMeshDecals
An example of rendering decals on SkinnedMesh Renderers in Unity.
Unity-ExecutionOrder
A collection of attributes to control the execution order of your scripts in Unity from your source code.
unrealgrasp
Grasping system for interaction in VR implemented in Unreal Engine
Calculator
A small C# project that processes mathematical expressions in string format. Operations that may be performed include basic math, trigonometric functions, as well as boolean operations, external function calls with an arbitrary number of parameters.