BantamJoe

BantamJoe

Geek Repo

Company:BantamGames

Location:Kentucky, USA

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BantamJoe's starred repositories

AssetBundles-Browser

Editor tool for viewing and debugging asset bundle contents before and after builds

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Character-Dev

Various scripts and utilities for controlling characters in Unity.

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AutoLOD

Automatic LOD generation + scene optimization

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UMA

Unity Multipurpose Avatar

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unity-experiment-framework

UXF - Framework for creating human behaviour experiments in Unity

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unitysimulation-coronavirus-example

Unity Simulation Coronavirus Example

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ray4

Ray4 is a 4D raytracer original developed for my 1991 master's thesis in computer science

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AlexStv-Unity-Voxel-Block-Tutorial

A restored version from AlexStv website: https://web.archive.org/web/20150302051240/http://alexstv.com/index.php/category/voxels

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glew

Unnoficial Precompiled GLEW 2.2.0

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demo

Forth Library Implementation examples as playable demos

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forth-library

Forth Core C++ Library

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MeshDebugger

🌐 First-class Mesh debugging tools for Unity

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N-Matrix-Programmer

A software to write an optimized code that calculates inverse and determinant of N by N matrix.

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TessellateS3

MATLAB wrapper for tessellatation of unit sphere in 4D using tetrahedral/octahedral subdivision.

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UnityHexGrid

A hex grid generation tool, for use in unity

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Procedural-Planet-Tutorial

Examples of procedural planet generation, current in the Unity engine.

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FPSSample

A first person multiplayer shooter example project in Unity

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4dforvive

4D hypercube for Vive

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EMNIST-Kohonen-SOM

Using Kohonen's algorithm to make a Self Organising Map using the EMNIST database on handwritten alphabets.

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ReAgent

A platform for Reasoning systems (Reinforcement Learning, Contextual Bandits, etc.)

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simuleios

Simulations for LeiosOS

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mujoco-worldgen

Automatic object XML generation for Mujoco

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multi-agent-emergence-environments

Environment generation code for the paper "Emergent Tool Use From Multi-Agent Autocurricula"

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BeginningCSharp7

Beginning C# 7 Programming with Visual Studio 2017

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Hands-On-Game-Development-Patterns-with-Unity-2018

Hands-On Game Development Patterns with Unity 2018, published by Packt

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fluid-behavior-tree-ctf-example

CTF example that demonstrates how an AI might be written with Fluid Behavior Tree

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Fluent-Behaviour-Tree

C# behaviour tree library with a fluent API

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PromisesUnityDemo

A demo scene showing the use of the RSG Promise library to build sequenced behaviours. In this case, an example of a tutorial with camera movement, text instructions and the ability to wait for user input

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C-Sharp-Promise

Promises library for C# for management of asynchronous operations.

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design-patterns-for-humans

An ultra-simplified explanation to design patterns

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