Bambo's starred repositories
BehaviorTree.CPP
Behavior Trees Library in C++. Batteries included.
rectpack2D
A header-only, very efficient 2D rectangle packing library. Used in Assassin's Creed and Skydio drones. 2 scientific references.
VideoTexture
Renders an MPEG1 video to an SFML Texture using the pl_mpeg library
imgui-filebrowser
File browser implementation for dear-imgui. C++17 is required.
ImGuiFileDialog
Full featured file Dialog for Dear ImGui
openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
computer-architecture-and-systems-resources
A curated list of Computer Architecture and Systems resources
The-Simpsons-Hit-and-Run
Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
SquidTasks
C++14 coroutine-based task library for games
imgui_test_engine
Dear ImGui Automation Engine & Test Suite
SHARMemory
A class library designed to help with interacting with SHAR memory. Written with support for .NET Standard 2.0 and .NET Framework 4.0.
portable-file-dialogs
đź’¬ Portable GUI dialogs library, C++11, single-header
awesome-emu-resources
A curated list of emulator development resources
SFML_GamepadSupport
Gamepad support for SFML based on XInput and the game controller DB for SDL
Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
SDL_GameControllerDB
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality