Florian Malicky's repositories
How-many-Boids-can-Unity-handle
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).
Cuda-Voxel-Raytracing
A voxel raytracer made with C++, Cuda and OpenGL. This project is for educational purposes.
EviliteOldPrototype
A Unity 2D metroidvania game, themed around an evil artefact/stone.
PvP-Project-Datapack
A small minecraft datapack for a custom PvP project.
animation-rigging-workshop-siggraph2019
Repository for SIGGRAPH 2019 Animation Rigging workshop
Carpet-Shadow
A minecraft fabric mod which makes the command /player @s shadow command from gnembon's carpet mod accessible to non-ops as /shadow.
CUDA-Path-Tracer-Denoising
Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)
Expansion-Project
A SpigotMC plugin for Minecraft which adds RPG functionality.
Mithril-n-Utils
A minecraft fabric mod, which adds new armour, ores and items.
Paper-Shooter
A small unity game. Shoot viruses and collect toilet paper. Inspired by 2020.
raytracer
A simple raytracing engine implemented with rust and opengl.
Stomach-out-of-Control
A small game made for the 2020 GMTK Game Jam.