Florian Malicky (BadGraphixD)

BadGraphixD

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Home Page:https://badgraphixd.itch.io/

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Florian Malicky's repositories

How-many-Boids-can-Unity-handle

Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).

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Cuda-Voxel-Raytracing

A voxel raytracer made with C++, Cuda and OpenGL. This project is for educational purposes.

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EviliteOldPrototype

A Unity 2D metroidvania game, themed around an evil artefact/stone.

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PvP-Project-Datapack

A small minecraft datapack for a custom PvP project.

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animation-rigging-workshop-siggraph2019

Repository for SIGGRAPH 2019 Animation Rigging workshop

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Carpet-Shadow

A minecraft fabric mod which makes the command /player @s shadow command from gnembon's carpet mod accessible to non-ops as /shadow.

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CUDA-Path-Tracer-Denoising

Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)

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Expansion-Project

A SpigotMC plugin for Minecraft which adds RPG functionality.

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Mithril-n-Utils

A minecraft fabric mod, which adds new armour, ores and items.

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Paper-Shooter

A small unity game. Shoot viruses and collect toilet paper. Inspired by 2020.

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raytracer

A simple raytracing engine implemented with rust and opengl.

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Stomach-out-of-Control

A small game made for the 2020 GMTK Game Jam.

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