Giters
BBQGiraffe
/
OpenNitemare3D
reimplementation of the 1994 FPS Nitemare 3D
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Stargazers:
42
Watchers:
3
Issues:
18
Forks:
2
BBQGiraffe/OpenNitemare3D Issues
Feat.req. Win binary
Updated
a year ago
recreate orignal font
Closed
2 years ago
Comments count
1
memory leak
Updated
2 years ago
figure out what those 8 bytes in IMG files are for
Updated
2 years ago
Comments count
6
port Neapolitan Doom soundcode
Closed
2 years ago
Comments count
1
put IBK reader to use
Updated
2 years ago
port to C
Updated
2 years ago
Comments count
2
monsters sometime walk through walls
Updated
3 years ago
map editor
Updated
3 years ago
directional sprites
Updated
3 years ago
Comments count
1
modern fps controls
Updated
3 years ago
thin walls
Updated
3 years ago
Comments count
1
some double wide tiles don't mirror properly
Updated
3 years ago
implement 16-bit voc decoder
Updated
3 years ago
Comments count
1
implement animated tiles/rip animation data from exe
Closed
3 years ago
Comments count
2
identify and label every sound effect
Updated
3 years ago
Comments count
1
implement 8-bit PCM -> WAV encoder
Closed
4 years ago
Comments count
2
sprites missing chunks and not all of them are read
Closed
5 years ago
Comments count
1