Jim Ban's repositories

Banana

Banana Engine

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

com.unity.toonshader

Unity Toon Shader ( in progress )

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

Custom-Houdini-Engine

Houdini Engine 蓝图插件

License:GPL-3.0Stargazers:0Issues:0Issues:0

Design-Patterns-in-Cpp17

C++17 implementation of 23 GoF design patterns for zero memory leaks using smart pointers.

Language:C++License:MITStargazers:0Issues:0Issues:0
Language:PythonLicense:BSD-3-ClauseStargazers:0Issues:0Issues:0

GAMES103-

GAMES103作业

Stargazers:0Issues:0Issues:0

Hazel

Hazel Engine

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

LearningDatastructure

数据结构练习

Stargazers:0Issues:0Issues:0

Motion-Matching

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

Language:CLicense:MITStargazers:0Issues:0Issues:0

OpenGL

Learn OpenGL

Language:C++Stargazers:0Issues:0Issues:0

Pilot

Pilot – mini game engine for games104

License:MITStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

License:MITStargazers:0Issues:0Issues:0

vulkan-guide

Introductory guide to vulkan.

License:MITStargazers:0Issues:0Issues:0
Language:HTMLStargazers:0Issues:0Issues:0

wavefunctioncollapse

Walk through an infinite, procedurally generated city

License:MITStargazers:0Issues:0Issues:0