Theme | Unstable |
Genre | Top-down shooter |
- Player
- some amorphous matter that is unstable and transforms between multiple states
- state ideas:
- liquid
- some slime/goo type state
- lob slow moving globs over terrain
- globs affect the area where they land
- possibilities
- slows in area
- marks hit units, marked unit ideas:
- slowed
- take more damage
- combos with other state effects
- damage over time (slow)
- light up an area/ give vision (idea is fluorescent goo)
- medium speed to move around in this state
- solid
- crystalline state (think diamondhead from ben 10)
- fires fast moving crystal shards
- shard ideas:
- high single target damage
- piercing
- does more damage to goo'd targets
- explodes when hitting goo'd targets
- other attack: close range aoe
- spikes (think needle kirby)
- swings crystal shard in an arc
- slowest to move around in this state
- takes more damage (brittle)
- gas
- push units away?
- aoe damage over time? (pudge rot from dota)
- fastest to move around (plus dash? + dash to phase through terrain?)
- spread gas clouds
- shards that travel through gas have additional effects
- clouds obstruct enemy vision
- clouds damage enemies inside
- clouds dissipate over time
- plasma
- something about ionization lol
- lightning? neon stuff?
- lighting stuff up / providing vision
- liquid
- "resource"
- when some "resource" is high, you can change states often
- when it's low, you are stuck in a state until you get more of the "resource"
- how is it replenished?
- how is it depleted?
- setting
- story
- world
- NPCs
- Code
- Unity
- should be the easy part 8)
- Art
- graphics
- character design
- animations
- terrain/backgrounds
- sound
- music
- sound effects
- graphics
- Story