AuriRex / RemoteLoader

A universal MelonLoader Plugin that loads mods from arbitrary locations on your computer.

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RemoteLoader

A universal MelonLoader Plugin that loads mods from arbitrary locations on your computer.

Usage / Info

  • Put RemoteLoader.dll into the Plugins folder
  • Either Launch the game once to generate the default config file UserData/RemoteLoaderConfig.json or create it yourself
  • (You might have to place Newtonsoft.Json.dll into the UserLibs folder for some games where it doesn't exist)
  • Direct paths to (.dll) files are assumed to be working Melons and loaded in MelonLoader
  • Paths to a folder attempt to load every file ending with .dll in said folder

Config File

{
  "PathsToModsToLoad": [
    "C:/Path/To/A/Mod.dll",
    "C:/Path/To/A/Folder/"
  ]
}

Building the Project

  1. Make sure to place MelonLoader.dll into the _ref/ folder
  2. Open the solution RemoteLoader.sln in Visual Studio
  3. Hit CTRL + Shift + B on your keyboard or alternatively use the Build > Build Solution menubar option
  4. The project is now building and the final dll is going to be placed into the out/ directory

Folder structure:

.
├── _ref/                                   # References / put your MelonLoader.dll in here
│   ├── .gitkeep
│   └── MelonLoader.dll
├── out/                                    # dll output directory
├── RemoteLoader/                           # Project Folder
├── RemoteLoader.sln
└── .../                                    # Other Folders / Files

About

A universal MelonLoader Plugin that loads mods from arbitrary locations on your computer.

License:MIT License


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