Attano / Rotoblin

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#Rotoblin-L4D2

What is Rotoblin?

Rotoblin is(was) the last widely used/accepted competitive configuration for the original Left 4 Dead. It was the first to acknowledge the unbalanced and non-competitive nature of deadstops against hunters. Thus it became the first and the last config in L4D to remove them.

As opposed to what other Retro-type config developers of L4D2 try to do, I will not try to bring Rotoblin-L4D2 as ridiculously close to L4D1 as possible. It makes no sense to implement outdated, unlogical gameplay elements such as L4D1 scoring or lack of mapchanges, only for the sake of creating the nostalgical effect and feel of the original game. If I'm going to make a competitive config that resembles L4D1, I'm going to make it as modern as possible. Ideally I would want it to reach the point where the only difference from EQ or PM Redtown would be reduced to just the lack of L4D2 SI. But given the nature of Hunter+Smoker+Boomer only gameplay, it might require a bit more tweaking than that. A task I am ready to face, as long as enough interest in Rotoblin-L4D2 is shown!

Changelog

Version 3.4: First public release

######For an easier interpretation, assume the changelog is against Retro 4.2.2 from the Promod package

  • Map changes updated to Promod 4.2.2's Stripper version, but without ladder choke nerfs
  • Decreased spawn timers from 18s to 14s
  • Added static pump shotgun spread and brought its stats closer to the L4D1 counterpart
  • Fixed Survivor FF from shotgun being too high. Shotgun FF threshold is now 6 HP
  • Limited endless events on L4D1 maps to 75 commons per (living) Survivor (so 300 for 4 survivors, 225 for 3 etc.)
  • Survivors now have 5 M2 shoves available before the cooldown kicks in
  • Tweaked the Witch's anger rate. She will now be roughly 50% times more responsive to environment changes around her
  • Restored Tank frustration settings to vanilla values
  • Completely removed water slowdown for Survivors
  • Witches will now spawn on all maps. Minimum distance between them and the Tank will constitute 20% from the map distance
  • SI FF scratches towards the Witch will not affect her HP but will still enrage her
  • Maximum allowed lerp is now 67ms (was 100ms)
  • Tweaked allowed boss spawns "windows" for normal maps and finales to better match L4D1 style
  • Pills will now take effect instantly
  • Enabled the second Tank on finales
  • If a Tank kills a Witch she will respawn in the same spot shortly after
  • Fixed cases of unintentional incapped Survivor pounding by the Tank
  • All SI are now able to break doors with a single scratch instead of 3. Hunters are also able to pounce through a non-damaged door, instantly breaking it
  • Hunter godframes set to 1.2s
  • Smoker godframes decreased to 0.1 seconds
  • Added godframe glows
  • Survivors will be godframed from common damage for 2 seconds while getting up from a hunter pounce
  • Starting spawns will be printed to the Survivors when the round goes live
  • Completely removed female Boomers
  • Chipped Hunters and Smokers will report back to their victims of the damage they've sustained
  • Included the !current command
  • Added continous Hunter damage (like in Promod)
  • Added Tank Announcer

Credits

Developer: Visor
Other Sourcemod credits: Jahze, CanadaRox, ProdigySim, Vintik, Jacob, Sir, Tabun, Stabby
Other Stripper credits: Tabun, NF, EsToOpi, Jacob, Blade, CircleSquared

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