Athos's repositories
Advanced-Graphics-Programming
Demonstration of what I worked on during the course (Advanced) Graphics Programming. The basic framework is from Frank D. Luna's book, 3D Game Programming with DirectX 11
ArtifactRT
Small ray-tracer, based on Ray Tracing In One Weekend
ArtifactSSE
A SIMD (/SSE so far) library that aims to provide an abstract way of working with SSE/AVX etc. instructions, automatically using the widest registers available on the platform, allowing for easy DOD application
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Calculator
A simplistic calculator that does what you expect it to do
GameEngine
A small game engine in C# using MonoGame (XNA-like counterpart), extended and improved based on the game engine used in our courses
moderngl_camera
A quaternion based camera for modern OpenGL
Pong
Small game made for one of my courses on game technology/software engineering, employing my Artifact game engine