Atheos's repositories
Map-of-Unity
all of Unity, in one place
BlendModeExample
Example project for "Blend Modes in Unity" article
DeepFaceLab
DeepFaceLab is the leading software for creating deepfakes.
EGamePlay
一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置使用基于Odin的ScriptableObject,async-await使用ETTask
ET
Unity3D Client And C# Server Framework
hacker-laws-zh
💻📖对开发人员有用的定律、理论、原则和模式。(Laws, Theories, Principles and Patterns that developers will find useful.)
FishNet
FishNet: Unity Networking Evolved.
HiExcel2Protobuf
Excel to protobuf - support C++/C#/Golang/Java/Python
luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.
Mirage
Easy to use high performance Network library for Unity 3d
Mirror
#1 Open Source Unity Networking Library
Node_Editor_Framework
Node Editor framework for Unity3D
PostProcessing
Post Processing Stack
PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
puremvc-csharp-standard-framework
PureMVC Standard Framework for C#
ReeseUnityDemos
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by me, Reese.
SpriteDicing
Unity extension for reusing sprite texture areas
stateless
A simple library for creating state machines in C# code
Unity-Built-in-Shaders
Unity Built in Shaders
UnityTimer
Powerful and convenient library for running actions after a delay in Unity3D.
UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
vrising-dedicated-server-instructions
V Rising Dedicated Server Instructions
website
The train engine powering the Coding Train website
xasset
XAsset 为 Unity 项目提供了一套简便的资源管理环境,借助 XAsset,你可以很轻易的在 Unity 项目中对 AssetBundle 资源进行 打包、更新、加载、和回收。