Atheos's repositories

duelyst

Duelyst is a digital collectible card game and turn-based strategy hybrid, developed by Counterplay Games.

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Map-of-Unity

all of Unity, in one place

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Riptide

Lightweight C# networking solution for multiplayer games.

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BlendModeExample

Example project for "Blend Modes in Unity" article

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DeepFaceLab

DeepFaceLab is the leading software for creating deepfakes.

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dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size

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EGamePlay

一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置使用基于Odin的ScriptableObject,async-await使用ETTask

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ET

Unity3D Client And C# Server Framework

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hacker-laws-zh

💻📖对开发人员有用的定律、理论、原则和模式。(Laws, Theories, Principles and Patterns that developers will find useful.)

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FishNet

FishNet: Unity Networking Evolved.

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HiExcel2Protobuf

Excel to protobuf - support C++/C#/Golang/Java/Python

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hosts

镜像:https://coding.net/u/scaffrey/p/hosts/git

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luban

你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.

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Mirage

Easy to use high performance Network library for Unity 3d

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Mirror

#1 Open Source Unity Networking Library

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Node_Editor_Framework

Node Editor framework for Unity3D

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PostProcessing

Post Processing Stack

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PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

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puremvc-csharp-standard-framework

PureMVC Standard Framework for C#

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ReeseUnityDemos

Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by me, Reese.

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SpriteDicing

Unity extension for reusing sprite texture areas

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stateless

A simple library for creating state machines in C# code

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Unity-Built-in-Shaders

Unity Built in Shaders

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UnityTimer

Powerful and convenient library for running actions after a delay in Unity3D.

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UnityToolchainsTrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

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VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

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vrising-dedicated-server-instructions

V Rising Dedicated Server Instructions

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website

The train engine powering the Coding Train website

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xasset

XAsset 为 Unity 项目提供了一套简便的资源管理环境,借助 XAsset,你可以很轻易的在 Unity 项目中对 AssetBundle 资源进行 打包、更新、加载、和回收。

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